From c829e41812585ef7e8212bbbc347879287b8d489 Mon Sep 17 00:00:00 2001 From: RDW Date: Thu, 31 Jul 2025 04:20:54 +0200 Subject: [PATCH] Docs: Fix an outdated link in the animation systems article --- docs/rendering/animation-systems.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/rendering/animation-systems.md b/docs/rendering/animation-systems.md index 284541b..f95893a 100644 --- a/docs/rendering/animation-systems.md +++ b/docs/rendering/animation-systems.md @@ -83,4 +83,4 @@ In fact, the range of possible clock interval times narrows in on exactly 24 ms At the above interval count of 128, the difference between both models is significant; this can no longer be explained by mere variance - or even measurement errors. What's more, the predicted frame time matches the observed time almost exactly if _and only if_ the real period is actually 24 ms (and not 25). Therefore, the animation system must be working with 24 ms intervals. -_NOTE: If you want to reproduce these results, you can find all of the relevant files [here](https://valkyrie-realm.net/research/act-frame-times/), alongside some rudimentary usage instructions._ +_NOTE: If you want to reproduce these results, you can find all of the relevant files [here](https://valkyrie-realm.net/research/file-formats/act/frame-times/), alongside some rudimentary usage instructions._