- Fixed mod icon
- No longer injects a personality tag into all standard difficulties
- Removed redundant personality tag checks
- Removed unnecessary file shadows
- Add support for upcoming Easy difficulty
- Avoid duplicate build name
- Updated for changes in 113783
- Don't inject any changes into the Idle personality
- Updated for changes in 113074
- Updated for changes in 113306
- Add Lane Mine to unit map
- Add Sea Mine to unit map
- Updated for changes in 113034
- Updated for the changes in 112176
- Mod icon correctly linked using HTTPS
- Adds the personality tag "vanilla" to the default AI difficulties so you don't have to
- Corrected typo that has been in the description for two years
- Updated readme to clarify exactly what mod does
- Now marked properly as a mod for Titans only
- Removed personality updates from this framework, should be handled through per-mod new_game.js scripts
- You should delete the client version of AI Compatibility Patch
- Integrated script fix from mikeyh
- Update personalities for latest Planetary Annihilation Titans release
- Reverted changes in 1.2.6 as both assumed changes which didn't end up working out
- Account for possibility of orbital or air teleporters to ensure teleporter checks do what they're supposed to
- Change Unit Cannon platoon check to prevent static orbital teleporters breaking AI teleporter routing
- Fix for error in counting Colonel numbers
- Fix for failure in git merge process
- No, really, non-UberEnt AIs will fire nukes now.
- Replaced SupportCommander with UberSupportCommander to prevent mod conflicts
- Corrected bug preventing use of nukes by non-vanilla AIs
- Correctly excludes faction Commanders and fabbers from trying to build vanilla buildings
- Remove vanilla prefixes from build condition names to fix 10 second delay in building bug introduced in 89528
- Updated for release 89755
- Initial release synced to version 88163