Skip to content

The Inferno potion does not properly sync PvP buffs #13

@drunderscore

Description

@drunderscore

Is there an existing issue for this?

  • I have searched this repository for an existing issue matching this description, and none exists. I understand this issue will be closed as a duplicate if this is not the case.

Tested platforms

  • Windows
  • OSX
  • Linux

Reproduction steps (if known)

  • Enable PvP between two players
  • One drinks an Inferno potion
  • The other steps into the ring of fire

Observe: The player who drank the potion now believes that the other player is on fire, yet the server and all other clients don't believe that.

Additional information

This is a simple case of forgetting to set the quiet parameter of Player.AddBuff to false.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workingimpossible to patch serversideIt's something that can't really be patched due to some inherent limitation of what it is.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions