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functions.h
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167 lines (136 loc) · 3.33 KB
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#ifndef functions_h
#define functions_h
#include <math.h>
#include <cstdlib>
#include <stdio.h>
#include "fastmath.h"
int N_MANDELBROT = 8;
double VALEY_TIGHTNESS = 1.0d;
double FREQ = M_PI;
// ==== Types
typedef double (*Function1d)( double x);
typedef double (*DiffFunc1d)( double x, double& dx );
typedef double (*Function2d)( double x, double y);
typedef double (*DiffFunc2d)( double x, double y, double& dfdx, double& dfdy );
typedef double (*FunctionNd)( int n, double * xs );
typedef double (*DiffFuncNd)( int n, double * xs, double * dfs );
// ==== functions 1D
inline double sigmoideAbs( double x, double& dfdx ){
double D = 1/( 1 + fabs(x) );
dfdx = D*D;
return x*D;
}
inline double sigmoideSqrt( double x, double& dfdx ){
double D2 = 1/(1 + x*x);
double D = sqrt( D2 );
dfdx = D*D2;
return x*D;
}
inline double lorenz( double x, double& dfdx ){
double f = 1/(1 + x*x);
dfdx = 2*x*f*f;
return f;
}
inline double x1period( double x, double& dfdx ){
int ix = (int)(x+1000.0d)-1000;
double dx = x-ix;
if( ix&0x1 ){
dfdx = 2.0d;
return 2.0d*dx-1.0d;
}else{
dfdx = -2.0d;
return 1.0d-2.0d*dx;
}
}
inline double x2period( double x, double& dfdx ){
int ix = (int)(x+1000.0)-1000;
double dx = x-ix-0.5d;
if( ix&0x1 ){
dfdx = -8*dx;
return 1-dx*dx*4;
}else{
dfdx = 8*dx;
return dx*dx*4-1;
}
}
// ==== functions 2D
/*
double warp_x2period( double x, double y, double& dfdx, double& dfdy ){
double cwarp = 0.5;
for(int i=0; i<5; i++){
double dsx,dsy;
double sx = x2period( x, dsx );
double sy = x2period( y, dsy );
x = x + cwarp*sx;
y = y + cwarp*sy;
}
}
*/
inline double lorenz( double x, double y ){
return 1/(1+(x*x+y*y)*VALEY_TIGHTNESS);
}
inline double lorenz( double x, double y, double& dfdx, double& dfdy ){
double D = 1/(1+x*x + y*y);
double D2 = D*D*2;
dfdx = -D2*x;
dfdy = -D2*y;
return D;
}
inline double mlorenz( double x, double y, double& dfdx, double& dfdy ){
double f = 1 - lorenz( x, y, dfdx, dfdy );
dfdx = -dfdx; dfdy = -dfdy;
return f;
}
inline double harmonic( double x, double y ){
return x*x + y*y;
}
inline double particles( double x, double y ){
double d = x-y;
double d2 = d*d;
return 1.0d/(d2*d2) - 2.0d/d2;
}
inline double cross_valey( double x, double y ){
double a = x + y;
double b = x - y;
return 1-1/(1+a*a*b*b*VALEY_TIGHTNESS);
}
inline double harmonic( double x, double y, double& dfdx, double& dfdy ){
dfdx = x;
dfdy = y;
return x*x + y*y;
}
inline double rosenbrok( double x, double y ){
double f = (x*x - y);
return f*f + x*x*0.1;
}
inline double sinValey( double x, double y ){
double f = sin(x*FREQ) - y;
return 1-1/(1+f*f*VALEY_TIGHTNESS);
}
inline double gridValy( double x, double y ){
double a = x + y;
double b = x - y;
double sa = sin(a*FREQ);
double sb = sin(b);
return 1-1/(1+a*a*b*b*VALEY_TIGHTNESS);
}
inline double spiral( double x, double y ){
double phi = atan2(y,x);
double r2 = x*x + y*y;
double r = sqrt(r2);
double f = 1+cos( FREQ*r + phi );
return 1.0d-1.0d/(1.0d+f*VALEY_TIGHTNESS) ;
}
double mandelbort( double cX, double cY ){
double x = 0, y = 0;
int i=0;
for (i=0; i<N_MANDELBROT; i++){
double x_ = x * x - y * y + cX;
y = 2.0 * x * y + cY;
x = x_;
}
double r = sqrt(x*x + y*y);
//return 0.5*(sin(r)+1.0);
return tanh(r);
}
#endif