Releases: PokemonAutomation/ComputerControl
Version 0.9.27
BDSP:
You will need to flash the new PABotBase hex since it has changed from the previous version.
- Multiple adjustments to Mass Release timings to improve stability. (reported by doro ✗#4205, 镜花水月#7004)
- Egg Fetcher has been hardened against certain button drops that were causing it to break. (reported by chappelleandy#5223, Scotteh#6839)
- Egg Hatcher has been adjusted to hopefully reduce or eliminate game crashes. (reported by Mad#7874)
- Egg Hatcher automatically saves the game and SRs after every box to recover from game crashes. This can be turned off.
As a reminder, all BDSP programs are still betas. Due to popular demand, we are releasing programs as soon they are written instead of putting them through our usual testing protocols.
Version 0.9.26
Sword/Shield:
- Every program that supports starting from either in-game or the grip menu will now default to in-game. But if you're transferring your existing settings, it will keep your settings.
BDSP:
- Add missing key item shortcut direction to Egg Fetcher. (reported by Scotteh#6839)
- Improved reliability key item shortcuts. (affects Egg Fetcher, Money Farmers, and Fishing)
- Various stability improvements.
Version 0.9.25
New BDSP Programs:
- Mass Release
- Egg Fetcher
- Egg Hatcher
All 3 of these are non-feedback programs. Once these are better tested, we will port them MC (microcontroller).
At this time, there are no plans to do MC-only EggCombined. Instead we will probably do a fully autonomous egg program with CC (computer-control).
Bug Fixes:
- Fishing and Money Farming bots will now work with only one item registered. (reported by UnexpectedHero/Joseph#6713)
- Timings have been adjusted for Starter Reset to reduce chance of error.
- Fixed a case in the Money Farming bots where it may get stuck in a battle.
- Increased color tolerance for many programs that use inference.
Version 0.9.24
Sword/Shield:
- Improved tolerance of Y-COMM detection. (reported by Icaroto#9259)
- Attempt to fix an issue in AutoDA for Chinese. (reported by GoodLurker#1665)
BDSP:
- Added money farming programs for Route 212 and 210.
- Added double battle leveling bot*.
- More fixes to the battle menu detection. (reported by Fenix#6969)
*In short, you want to leave either Marley's or Buck's quests incomplete since these are the two highest-level battle partners for leveling.
Note about Microcontroller Programs:
We do intend to do MC-only programs. But currently our efforts are focused on low-hanging fruit CC-with-feedback programs.
It's worth noting that BDSP is proving itself to be quite resistant to non-feedback automation (as is required for MC-only automation). Maybe we're not being creative enough (especially with the tools we have for CC automation), but we're not finding a whole lot of things can be done using only MC.
Version 0.9.22
More BDSP fixes:
- Increase start game timeout delay to reduce errors when SR'ing.
- Add logging if start game timeout is hit.
- Change battle menu detector to make it work more reliably for male players. (reported by INobody#2516)
Version 0.9.21
- Added links to the documentation for BDSP programs.
- Fixed occasional errors in BDSP encounter bots.
- Changed the way Starter Reset navigates dialogs to hopefully make it work for German and Korean.
Version 0.9.20
Initial BDSP Programs!
- Starter Reset
- Legendary Reset
- Shiny Hunt - Overworld
- Shiny Hunt - Fishing
These are all "autonomous" and are preliminary. They are not yet fully featured and will be refined in the upcoming weeks.
Documentation for these new programs aren't linked from the program yet and can be found here: https://github.com/PokemonAutomation/ComputerControl/blob/master/Wiki/Programs/README.md#pok%C3%A9mon-brilliant-diamondshining-pearl
Version 0.9.15
Fixed more issues with running AutoDA in French. Thanks to Ptamalion#1167 and Samoth#0808 for reporting these issues!
This will likely be the last release before BDSP.
Version 0.9.14
Bug Fixes:
- Fixed an issue in AutoDA when playing in French.
- Fixed some more UI issues with video display and inference box overlay.
Version 0.9.13
Changes:
- Fixed an issue where the webhook URL may disappear after refreshing the settings.
- Fixed some bad video sizing behavior affecting small videos as well Virtual Console and Switch Viewer.
- Fixed an issue in AutoDA where an error on a non-hosting Switch can cause the host to lose the path.
- Added an option to AutoDA Standard and Strong Boss to pick a random boss.