This repository was archived by the owner on Nov 21, 2018. It is now read-only.

Description
I think it's time Race for Victory 3 should go. I though I think it had it's best days.
- The map is not able to be defended. Unless you defend with your entire team, or largest part of it, you can hold this map on for longer then 10 minutes. There are 2 ways into a wool room on this map, and you can't defend them both. If one defense is being set up another one falls. Enemies with wool room gear can easily enter other wools causing the triple cap phenomenon to be very common on this map. The back wool is never defended and why should you? It's right between wools, meaning it can be entered from two directions of enemies with wool room gear. No walls can really stop them, especially because there are no bedrock walls. The height difference is very low so standing near the wool room won't make your position better to intruders.
- There is a huge chokepoint causing for very chaotic front lines. If the map hasn't been rushed before things begin to clutter and when the front lines will fill up without progress there will be no other strategy but starting a skybridge war, with some people sneaking using under bridges beneath it.
It's now more of a wool-farming map, which will either end up in a quick rush with 1 guy getting a triple cap or it will end up in a skybridge war ending 15 minutes later. I think that the idea of the server (it being a circle having something important on every 'end' (3 wool rooms and the front lines)) is nice, though it won't do as good today as it did when it was made.
There are however good replacements with similar idea's like Fourchette, where defending is better to do, and where games won't be stalematey or end the same.