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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.31101.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{78C4DB93-4CF2-4AA9-ACAA-C1C6D487D8D0}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{EBE71779-A9E3-4408-A254-ABC29FC69539}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{B1A49E7B-0632-4CFA-9D9F-195720D62744}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "NimMod", "Intermediate\ProjectFiles\NimMod.vcxproj", "{BB62F01B-4C23-44CB-8932-9657345F0DB0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{B1A49E7B-0632-4CFA-9D9F-195720D62744}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame Editor|Win32.Build.0 = DebugGame_Editor|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development Editor|Win32.Build.0 = Development_Editor|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development Editor|Win64.Build.0 = Development_Editor|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development|Win32.ActiveCfg = Development_Game|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development|Win32.Build.0 = Development_Game|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development|Win64.ActiveCfg = Development_Game|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Development|Win64.Build.0 = Development_Game|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{BB62F01B-4C23-44CB-8932-9657345F0DB0}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{B1A49E7B-0632-4CFA-9D9F-195720D62744} = {78C4DB93-4CF2-4AA9-ACAA-C1C6D487D8D0}
{BB62F01B-4C23-44CB-8932-9657345F0DB0} = {EBE71779-A9E3-4408-A254-ABC29FC69539}
EndGlobalSection
EndGlobal