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evo.py
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326 lines (289 loc) · 9.16 KB
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from __future__ import division
import random
from nn import *
from gamelib import *
import numpy as np
from pygame import *
from mathematics import *
import pygame
from pygame.locals import Color
import math
import copy
import time
import pickle
import sys
print('''
Evolution simulator by Stepan Shabalin. Copyright 2017.
Libraries: pygame, numpy, noise.
Features: Return to save, Tab to load.
''')
#creature class
class creature (object):
#constructor
def __init__(self,startsize,startnet,startx,starty,index):
self.psize = startsize
self.pnetwork = startnet
self.size = startsize
self.network = startnet
self.x = startx
self.y = starty
self.px = self.x
self.py = self.y
self.speech = 0
self.index = index
self.age = 0
self.memory = [0,0,0,0]
#decision making
def decision(self, inputs):
return self.network.run(inputs)
#life cycle
def eachframe(self):
if self.x > numtiles - 5:
self.x = 5
if self.y > numtiles - 5:
self.y = 5
if self.x < 5:
self.x = numtiles - 5
if self.y < 5:
self.y = numtiles - 5
#get information about the world
under = tiles[int(self.x)][int(self.y)]/255
u = tiles[int(self.x)][int(self.y+1)]/255
r = tiles[int(self.x+1)][int(self.y)]/255
d = tiles[int(self.x)][int(self.y-1)]/255
l = tiles[int(self.x-1)][int(self.y)]/255
#check distance to creatures
nearest = 10
nearest_creature = self
for creat in creatures:
cx = abs(creat.x - self.y)
cy = abs(creat.y - self.y)
dist = math.hypot(cx,cy)
if dist < nearest and creat != self:
nearest = dist
nearest_creature = creat
drawcolor = Color(255,255,50)
#feed that information to net
inputdata = [under,self.speech,nearest/numtiles,self.x/numtiles,self.y/numtiles,u,r,d,l,self.memory[0],self.memory[1],self.memory[2],self.memory[3]]
response = self.decision(inputdata)
#reformat response
for i in range(len(response)-1):
if response[i] < 0:
response[i] *= -1
if response[i] > 10:
response[i] = 10
response[i] *= 0.1
#move
self.x += response[3] * creature_size
self.x -= response[2] * creature_size
self.y += response[1] * creature_size
self.y -= response[0] * creature_size
if self.x > numtiles - 10:
self.x = 10
if self.y > numtiles - 10:
self.y = 10
if self.x < 10:
self.x = numtiles - 10
if self.y < 10:
self.y = numtiles - 10
#eat
if response[5] > 0.5:
self.size -= 0.5
self.size += tiles[int(abs(self.x))][int(abs(self.y))]/255
tiles[int(abs(self.x))][int(abs(self.y))] -= tiles[int(abs(self.x))][int(abs(self.y))]/255
#learn
if self.size < self.psize:
self.network = copy.deepcopy(self.pnetwork)
else:
self.network.weights = self.network.mutate(0.05)
self.psize = self.size
self.pnetwork = copy.deepcopy(self.network)
#reset speech variable
self.speech = 0
#interact with other creatures
nearest_creature.speech = response[7]
#vomit
if response[6] > 0.5:
drawcolor = Color(0,255,0)
nearest_creature.size += 1
self.size -= 1
#give birth
if self.size > birthrate:
self.birth()
if len(creatures) < mincreatures:
network = net(numinputs,layersdeep,neuronsperlayer,numoutputs)
csize = random.randint(minsize,maxsize)
poosx = random.randint(maxsize,numtiles-maxsize)
poosy = random.randint(maxsize,numtiles-maxsize)
generated = creature(csize, network, poosx, poosy,len(creatures))
creatures.append(generated)
#die
self.size -= 0.1
if self.size < 5:
tiles[int(self.x)][int(self.y)] += 100
creatures.remove(self)
#attack
if response[8] > 0.5 and nearest_creature.size > 5:
if nearest_creature != self:
drawcolor = (255,0,0)
nearest_creature.size -= 5
self.size += 5
#draw lines
if nearest != self:
selfx = int((self.x+xo)*ppt + self.size/2)
selfy = int((self.y+yo)*ppt + self.size/2)
neax = int((nearest_creature.x+xo)*ppt + nearest_creature.size/2)
neay = int((nearest_creature.y+yo)*ppt + nearest_creature.size/2)
try:
pygame.draw.line(screen, drawcolor, (selfx,selfy), (neax,neay), 1)
except:
pass
#memory
self.memory = response[9:13]
def birth(self):
creat = creature(self.size/2, self.network, self.x, self.y, len(creatures))
creat.network.layers = creat.network.mutate(0.2)
creatures.append(creat)
self.size /= 2
birthrate = 30
screensize = 800
info = size(screensize,screensize)
numtiles = 100
scale = 5
def generateterrain(numtiles,r,scale):
tiles = np.random.randn(numtiles,numtiles).tolist()
for x in range(numtiles):
for y in range(numtiles):
tiles[x][y] = perlin(x/numtiles+r,y/numtiles+r,scale)
for x in range(len(tiles)):
for y in range(len(tiles)):
colour = int(tiles[x][y]*350)
if(colour < 0):
colour = 0
if(colour > 254):
colour = 255
tiles[x][y] = colour
return tiles
r = random.randint(0,50000)
screen = info[0]
bg = info[1]
tiles = generateterrain(numtiles,r,scale)
ppt = screensize/numtiles
numcreatures = 40
creatures = []
ori_tiles = copy.deepcopy(tiles)
layersdeep = 5
neuronsperlayer = 10
numoutputs = 13
numinputs = 13
minsize = 5
maxsize = 10
def generatecreatures():
for tobegenerated in range(numcreatures):
network = net(numinputs,layersdeep,neuronsperlayer,numoutputs)
csize = random.randint(minsize,maxsize)
posx = random.randint(maxsize,numtiles-maxsize)
posy = random.randint(maxsize,numtiles-maxsize)
generated = creature(csize, network, posx, posy,len(creatures))
creatures.append(generated)
generatecreatures()
col_creature = Color(255,230,0)
mincreatures = 5
restore_speed = 1
tick = 0
restore_speed_2 = 100
creature_size = 0.5
creature_scale = 0.05
xo = 0
yo = 0
zoom = 1
fps = 20
def save(filename):
global creatures
global tiles
with open(filename + '.pkl', 'wb') as f:
pickle.dump([creatures,tiles], f)
print("Saved as: " + filename)
def load(filename):
global creatures
global tiles
with open(filename + '.pkl', 'rb') as f:
return pickle.load(f)
def draw():
global xo
global yo
global zoom
global tiles
global creatures
global ori_tiles
keys=pygame.key.get_pressed()
if keys[K_LEFT]:
xo += 10/zoom
if keys[K_RIGHT]:
xo -= 10/zoom
if keys[K_UP]:
yo += 10/zoom
if keys[K_DOWN]:
yo -= 10/zoom
if keys[K_RETURN]:
print("Filename to save:")
inp = input()
save(inp)
if keys[K_TAB]:
print("Filename to load: ")
inp = input()
restored = load(inp)
creatures = copy.deepcopy(restored[0])
tiles = copy.deepcopy(restored[1])
ori_tiles = copy.deepcopy(restored[1])
if keys[K_SPACE]:
while True:
if pygame.key.get_pressed()[K_SPACE]:
return
global ppt
global tick
global screensize
for e in pygame.event.get():
if e.type == pygame.MOUSEBUTTONDOWN:
if e.button == 4:
ppt *= 2
zoom *= 2
elif e.button == 5:
ppt /= 2
zoom /= 2
if e.type == QUIT:
raise SystemExit
screen.blit(bg, (0,0))
screen.fill(Color(255,255,255))
tick += 1
for x in range(len(tiles)):
for y in range(len(tiles)):
colour = int(tiles[x][y])
if(colour < 0):
colour = 0
if(colour > 254):
colour = 255
tiles[x][y] = colour
real_colour = Color(5,colour,5)
if colour < 99:
real_colour = Color(0,87,255)
pygame.draw.rect(screen,real_colour,((x+xo)*ppt,(y+yo)*ppt,ppt,ppt))
if tick > restore_speed_2:
if tiles[x][y] < ori_tiles[x][y]:
tiles[x][y] += restore_speed
if tick > restore_speed_2:
tick = 0
for creat in creatures:
try:
posx = int((creat.x + xo) * ppt + creat.size/2)
posy = int((creat.y + yo) * ppt + creat.size/2)
pygame.draw.circle(screen, col_creature, (posx,posy), int(abs(creat.size*creature_scale)*ppt))
creat.eachframe()
except:
pass
pygame.display.update()
time.sleep(1/fps)
def main():
while True:
draw()
main()