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  • Related to the (Team) Deathmatch gamemode.
  • Animation stuff. Including the syncronizing of animations between client and server based on state.
  • Related to bot players
  • Bug Reports made through the "Report Issue" interface in GitHub.
  • CMake and other build-related stuff
  • This PR depends on changes in the neoAssets repository. The relevant PR should be in the description
  • Continuous Integration (GitHub Actions)
  • Plugin functionality for the Competetive gamemode used in PUGs and tournaments
  • conflicts with master
  • Related to the Capture The Ghost gamemode.
  • Currently working on it
  • Improvements or additions to documentation
  • This issue or pull request already exists
  • New feature or request
  • Plugins that fix basic broken behaviour in the original game.
  • Stuff that isn't gamemode or weapon specific, such as spectating, audio, configs.
  • Anything that is used in both comp and casual play, such as ghosthopping, killer info, etc
  • Gunplay elements in Neotokyo. Grenades, TTK, etc.
  • Related to the Juggernaut gamemode.
  • Any issue that only exists on a specific map. Not awarded a bounty.
  • Entities, inputs and outputs. Things that are set up in the world editor
  • Stuff that we might want to document is fixed but doesn't fit elsewhere. No bounty on this category.
  • These issues have been looked at but no PR could be linked
  • Movement mechanics such as sprinthops, bhopping, movement speeds, etc.
  • This issue needs clear steps to reliably reproduce the problem.
  • New changes has been made. This label is mostly to notify reviewers.
  • This issue only makes sense for developers, it's not for playtesting
  • Modern features to make actually playing the game more enjoyable. UX Stories.
  • This issue needs a clarified description
  • Code refactor