Skip to content

Error prebuilding on windows with Cocos 2d-x 4.0, project file does not exist. #55

@DontStopThinking

Description

@DontStopThinking

I'm trying to prebuild the libraries on windows with Cocos 2d-x 4.0, and when I run the command rapidgame prebuild windows --verbose -s ., I get an error saying that the project file cocos2d-win32.sln does not exist.

Happily prebuilding: windows
Writing build log to: C:\Users\NAME\.rapidgame\build-win32.log
MSBUILD: C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe
LIB: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\lib.exe
VCTARGETS: C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\
Not building headers
Remaining builds:
  Config: Debug
  Dir: C:\Users\NAME
  Command: C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln /nologo /maxcpucount:4 /t:libcocos2d /p:configuration=Debug;platform=Win32

  Config: Release
  Dir: C:\Users\NAME
  Command: C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln /nologo /maxcpucount:4 /t:libcocos2d /p:configuration=Release;platform=Win32

Building: Windows Debug C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe C:\Users\NAME
Current dir: C:\Users\NAME

C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln /nologo /maxcpucount:4 /t:libcocos2d /p:configuration=Debug;platform=Win32

MSBUILD : error MSB1009: Project file does not exist.
Switch: E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln

The solution file that does exist is called Cocos2d-x.sln. Has Cocos changed it's file naming scheme or something? Can you please look into it?

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions