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I'm trying to prebuild the libraries on windows with Cocos 2d-x 4.0, and when I run the command rapidgame prebuild windows --verbose -s ., I get an error saying that the project file cocos2d-win32.sln does not exist.
Happily prebuilding: windows
Writing build log to: C:\Users\NAME\.rapidgame\build-win32.log
MSBUILD: C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe
LIB: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\lib.exe
VCTARGETS: C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\
Not building headers
Remaining builds:
Config: Debug
Dir: C:\Users\NAME
Command: C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln /nologo /maxcpucount:4 /t:libcocos2d /p:configuration=Debug;platform=Win32
Config: Release
Dir: C:\Users\NAME
Command: C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln /nologo /maxcpucount:4 /t:libcocos2d /p:configuration=Release;platform=Win32
Building: Windows Debug C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe C:\Users\NAME
Current dir: C:\Users\NAME
C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln /nologo /maxcpucount:4 /t:libcocos2d /p:configuration=Debug;platform=Win32
MSBUILD : error MSB1009: Project file does not exist.
Switch: E:\Programs\cocos2d-x-4.0\build\cocos2d-win32.sln
The solution file that does exist is called Cocos2d-x.sln. Has Cocos changed it's file naming scheme or something? Can you please look into it?
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