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Copy pathfaction_controller.js
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234 lines (227 loc) · 6.86 KB
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/** @param {NS} ns */
export async function main(ns) {
ns.disableLog("ALL"); ns.clearLog();
ns.tail();
var cities=["Sector-12","Aevum","Volhaven","Chongqing","New Tokyo","Ishima"];
var cities_capped=[];
var hacking_groups=["NiteSec","The Black Hand","BitRunners","Netburners","Tian Di Hui","CyberSec","Fulcrum Secret Technologies"];
const companies=["ECorp","MegaCorp","KuaiGong International","Four Sigma","NWO","Blade Industries","OmniTek Incorporated","Bachman & Associates","Clarke Incorporated","Fulcrum Technologies"];
var joined_companies=[];
var factions=ns.getPlayer().factions;
var fless_companies=[];
var fless_cities=[];
var ignore="NeuroFlux Governor";
var city_combo=-1;
var combos=[["Sector-12","Aevum"],["Chongqing","New Tokyo","Ishima"],["Volhaven"]];
var combo_money=[[15,40],[20,20,30],[50]];
var crimeFactions=["Slum Snakes","Tetrads","Silhouette","Speakers for the Dead","The Dark Army","The Syndicate"];
var dealing=-1;
var help=0;
var noted=false;
async function update_lists(){
fless_companies=[];
for (var i=0;i<companies.length;i++){
if (factions.includes(companies[i])||(companies[i]=="Fulcrum Technologies"&&factions.includes("Fulcrum Secret Technologies"))){
continue;
}
else{
if (!fless_cities.includes(companies[i])){
fless_companies.push(companies[i]);
}
}
}
for (var i=0;i<cities.length;i++){
var augs=ns.singularity.getAugmentationsFromFaction(cities[i]);
var owned_augs=ns.singularity.getOwnedAugmentations(true);
var avail_augs=[];
for (var j=0;j<augs.length;j++){
if (augs[j]==ignore||owned_augs.includes(augs[j])){
continue;
}
else{
avail_augs.push(augs[j]);
}
}
if (avail_augs.length==0){
cities_capped.push(cities[i]);
}
else{
fless_cities.push(cities[i]);
}
}
}
async function join_companies(){
for (var i=0;i<fless_companies.length;i++){
if (ns.getPlayer().hacking>=225&&!joined_companies.includes(fless_companies[i])){
if(ns.applyToCompany(fless_companies[i],"IT")){
ns.print("joined company "+companies[i]);
joined_companies.push(fless_companies[i]);
}
}
}
}
async function join_factions(){
var avail_factions=ns.singularity.checkFactionInvitations();
for (var i=0;i<avail_factions.length;i++){
if (!cities_capped.includes(avail_factions[i])){
ns.print("a joined Faction "+avail_factions[i]);
ns.singularity.joinFaction(avail_factions[i]);
dealing=-1;
}
}
await update_lists();
}
async function get_city_factions(){
for (var i=0;i<cities.length;i++){
if (factions.includes(cities[i])){
for (var j=0;j<3;j++){
if (combos[j].includes(cities[i])){
if (city_combo==-1){
ns.print("already in faction "+cities[i]+", going for combo "+(j+1))
}
city_combo=j;
break;
}
}
}
}
if (city_combo==-1){
for (var i=0;i<cities.length;i++){
if (cities_capped.includes(cities[i])){
ns.print("city "+cities[i]+" already capped");
continue;
}
else{
ns.print("city "+cities[i]+" not capped")
for (var j=0;j<3;j++){
if (combos[j].includes(cities[i])){
city_combo=j;
break;
}
}
break;
}
}
}
if (city_combo==-1){
ns.print("all cities done");
city_combo=-2;
noted=true;
return;
}
if (!noted){
if (city_combo==0){
ns.print("going for city combo 1: Sector-12 & Aevum");
noted=true;
}
if (city_combo==1){
ns.print("going for city combo 2: Chongqing, New Tokyo & Ishima");
noted=true;
}
if (city_combo==2){
ns.print("going for city combo 3: Volhaven");
noted=true;
}
}
for (var i=0;i<combos[city_combo].length;i++){
if (!factions.includes(combos[city_combo][i])){
if (ns.getPlayer().city!=combos[city_combo][i]){
ns.print("c travel to "+combos[city_combo][i]);
while (true){
await ns.singularity.travelToCity(combos[city_combo][i]);
await ns.sleep(100);
await join_factions();
ns.print("ct");
if (ns.getPlayer().city==combos[city_combo][i]){return}
}
}
if (ns.getPlayer().money<combo_money[city_combo][i]){
return;
}
else if(!(ns.singularity.checkFactionInvitations().includes(combos[city_combo][i]||factions.includes(combos[city_combo][i])))){
return;
}
else{
if (ns.singularity.joinFaction(combos[city_combo][i])){
ns.print("b joined Faction "+combos[city_combo][i]);
return;
}
}
}
}
ns.print("cities joined");
city_combo=-2;
}
async function get_crime_factions(){
var stats=ns.getPlayer();
var combat_req=75;
if (!factions.includes(crimeFactions[1])&&(dealing==-1||dealing==1)){
dealing=-1;
combat_req=75;
if (stats.strength>=combat_req&&stats.defense>=combat_req&&stats.dexterity>=combat_req&&stats.agility>=combat_req&&ns.getPlayer().city!="Ishima"){
ns.singularity.travelToCity("Ishima");
ns.print("traveling to Ishima for Tetrads")
}
}
if (!factions.includes(crimeFactions[3])&&(dealing==-1||dealing==3)){
combat_req=300;
if (stats.hacking>=100&&
stats.strength>=combat_req&&stats.defense>=combat_req&&stats.dexterity>=combat_req&&stats.agility>=combat_req){
if (stats.numPeopleKilled<30&&!ns.scriptRunning("killspree.ns","home")){
ns.exec("killspree.ns","home");
}
}
}
if (!factions.includes(crimeFactions[4])&&(dealing==-1||dealing==4)){
combat_req=300;
if (stats.hacking>=300&&
stats.strength>=combat_req&&stats.defense>=combat_req&&stats.dexterity>=combat_req&&stats.agility>=combat_req){
if (stats.numPeopleKilled<5&&!ns.scriptRunning("killspree.ns","home")){
ns.exec("killspree.ns","home");
}
if (stats.city!="Chongqing"){
ns.singularity.travelToCity("Chongqing");
ns.print("traveling to Chongqing for The Dark Army")
}
}
}
if (!factions.includes(crimeFactions[5])&&(dealing==-1||dealing==5)){
combat_req=200;
if (stats.hacking>=200&&
stats.strength>=combat_req&&stats.defense>=combat_req&&stats.dexterity>=combat_req&&stats.agility>=combat_req){
if (stats.numPeopleKilled<5&&!ns.scriptRunning("killspree.ns","home")){
ns.exec("killspree.ns","home");
}
if (stats.city!="Chongqing"){
ns.singularity.travelToCity("Chongqing");
ns.print("traveling to Chongqing for The Syndicate")
}
}
}
if (dealing!=-1){
if (factions.includes(crimeFactions[dealing])){
dealing=-1;
}
}
else{
if (factions.includes(crimeFactions[0])
&&factions.includes(crimeFactions[1])
&&factions.includes(crimeFactions[3])
&&factions.includes(crimeFactions[4])
&&factions.includes(crimeFactions[5])){
ns.print("crime factions joined");
city_combo=-3;
}
}
}
update_lists();
while(true){
factions=ns.getPlayer().factions;
await join_factions();
await join_companies();
dealing=-1;
if (city_combo>-2){await get_city_factions();}
if(city_combo==-2){await get_crime_factions();}
await ns.sleep(1000);
}
}