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Fail to start when launched from UNC path #84

@BiatuAutMiahn

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@BiatuAutMiahn

Hello, just stumbled upon this after seeking a DDV player, and i must say, brilliant work! However, the build's don't work, here is the output:

[ENTER] main
SdlAudioWrapper::SetAudioSpec [I] SetAudioSpec samples: 1024 freq 44100
[ENTER] SdlAudioWrapper::Open
SdlAudioWrapper::Open [I] Trying default audio device
[EXIT]  SdlAudioWrapper::Open
[ENTER] Actions::Actions
[EXIT]  Actions::Actions
GameFileSystem::InitBasePath [I] basePath is \\InfinitySrv\massData\Temp\OddStuffz\ALIVE-0.1.0-win32\
[ENTER] Engine::InitSubSystems
OpenGLRenderer::InitGL [I] GL settings r 8 g 8 b 8 bufferSize 24 double buffer 1
[EXIT_EXCEPTION] Engine::InitSubSystems
[ENTER] Engine::~Engine
assertOnGlError [E] GL ERROR: 1282, before glDeleteProgram(mShader)
Assertion failed: 0 && "GL ERROR", file C:\alive\src\openglrenderer.cpp, line 20

And your blog is inaccessible

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