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bugSomething isn't workingSomething isn't workinginternalPosted by DeepL2 developersPosted by DeepL2 developers
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{
"modelId": "a",
"loop": "None",
"effectorTypes": {
"": {
"location": "World",
"rotation": "World"
}
},
"frames": [
{
"t": 0,
"positions": {},
"effectors": {
"": {
"location": {
"value": {
"vector": {
"x": 0,
"y": 0,
"z": 0
},
"weight": 0
}
},
"rotation": {
"value": {
"quaternion": {
"w": 0.707106949337315,
"x": -0.0002815439416482546,
"y": -0.7071065009352508,
"z": -0.0002815439416482546
},
"weight": 0
}
}
}
}
}
]
}After load/dump:
{
"modelId": "a",
"loop": "None",
"effectorTypes": {
"": {
"location": "World",
"rotation": "World"
}
},
"frames": [
{
"t": 0,
"positions": {},
"effectors": {
"": {}
}
}
]
}After some research, only t = 0 frames are not saved during import of motion.
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bugSomething isn't workingSomething isn't workinginternalPosted by DeepL2 developersPosted by DeepL2 developers