11JSGL . ExampleHTML . Render ( {
22 backgroundColor : '#0F0F0F'
3- } ) ; // render with default settings
4- // JSGL.ExampleHTML.Render({
5- // backgroundColor: 'red'
6- // }); // override default settings (sets the background color of body to red)
3+ } ) ;
74
8- // Create Game Instance
95let game = new JSGL . Game ( {
106 canvas : document . getElementById ( "gameCanvas" ) ,
11- grid : new JSGL . Vector2 ( 8 , 6 ) ,
12- autoResize : true ,
13- refreshWhenUnfocused : true
7+ grid : new JSGL . Vector2 ( 8 , 6 )
148} ) ;
15- // Add resource to load
9+
1610game . LoadResource ( 'image' , 'points' , './resources/images/point.png' ) ;
17- // game.LoadResource('image', 'player', './player.png');
18- // game.LoadResource('image', 'enemy', './enemy.png');
1911
2012game . RescaleCanvasToParentElement ( 0.95 ) ;
21- // game.RescaleCanvasToParentElement(percentage);
2213
23- // Creating own JSGL Sprite GameObject
24- class Enemy extends JSGL . Sprite {
14+ class Enemy extends JSGL . Sprite {
2515 move = true ;
2616
27- OnStart ( event ) {
17+ OnStart ( event ) {
2818 this . texture = event . game . GetImage ( 'points' ) ;
2919 this . showHitbox = true ;
20+ this . transform . rotate ( 360 * Math . random ( ) ) ;
3021 }
31- Update ( event ) {
32- this . transform . rotate ( 30 * event . deltaTime ) ;
33- if ( this . move )
22+ Update ( event ) {
23+ // this.transform.rotate(30 * event.deltaTime);
24+ if ( this . move )
3425 this . transform . move ( new JSGL . Vector2 ( 1 * event . deltaTime , 1 * event . deltaTime ) ) ;
26+ this . transform . ifOnEdgeBounce ( event . game . grid ) ;
3527 event . game . Update ( ) ;
3628 }
37- OnMouseClick ( event ) {
38- console . log ( "Clicked! @" , event ) ;
29+ OnMouseClick ( event ) {
30+ console . log ( this ) ;
3931 return true ;
4032 }
4133}
4234
43- // Start loading and wait to load all resources.
44- // game.on('loadAllResources', () => {
45- // game.Start();
46- // });
47- // game.LoadAllResources();
4835console . log ( "Waiting for load.." ) ;
4936game . LoadGameAndStart ( ) . then ( ( ) => {
5037 console . log ( "Loaded" ) ;
38+ // game.on('draw', (event) => {
39+ // game.renderer.fillFrame({
40+ // color: '#F0F0F0'
41+ // });
42+ // game.renderer.drawRectangle(0, 0, 1, 1, {
43+ // shadow: {
44+ // color: 'black',
45+ // offsetX: 0.05,
46+ // offsetY: 0.05,
47+ // blur: 0.4
48+ // }
49+ // });
50+ // // game.renderer.drawTriangle(2, 0, 1, 1, {
51+ // // color: 'blue'
52+ // // });
53+ // //
54+ // game.renderer.drawRectangle(4.9, 0, 1.2, 3.1, {
55+ // alpha: 0.2
56+ // });
57+ // game.renderer.drawCircle(5, 0, 1, {
58+ // color: 'green',
59+ // border: true,
60+ // fill: true,
61+ // alpha: 0.1
62+ // });
63+ // game.renderer.drawCircle(5, 1, 1, {
64+ // color: 'yellow',
65+ // border: true,
66+ // fill: true,
67+ // alpha: 0.1
68+ // });
69+ // game.renderer.drawCircle(5, 2, 1, {
70+ // color: 'red',
71+ // border: true,
72+ // fill: true
73+ // });
74+ // //
75+ // game.renderer.drawRectangle(1, 2, 1, 1, {
76+ // color: 'magenta',
77+ // angle: 45,
78+ // border: true,
79+ // borderColor: 'red',
80+ // alpha: 0.1,
81+ // shadow: {
82+ // color: 'red',
83+ // offsetX: 0.1,
84+ // offsetY: 0.1,
85+ // blur: 1
86+ // }
87+ // });
88+ // });
89+ // game.on('mouseUp', (event) => {
90+ // console.log('Mouse up!');
91+ // })
92+ // game.on('mouseDown', (event) => {
93+ // console.log('Mouse down!');
94+ // })
95+ // game.on('mouseClick', (event) => {
96+ // console.log(event.mousePos, event.mouseClientPos);
97+ // });
5198 game . on ( 'draw' , ( event ) => {
5299 game . renderer . fillFrame ( {
53100 color : '#F0F0F0'
54101 } ) ;
55- game . renderer . drawRectangle ( 0 , 0 , 1 , 1 , {
56- shadow : {
57- color : 'black' ,
58- offsetX : 0.05 ,
59- offsetY : 0.05 ,
60- blur : 0.4
61- }
62- } ) ;
63- // game.renderer.drawTriangle(2, 0, 1, 1, {
64- // color: 'blue'
65- // });
66- //
67- game . renderer . drawRectangle ( 4.9 , 0 , 1.2 , 3.1 , {
68- alpha : 0.2
69- } ) ;
70- game . renderer . drawCircle ( 5 , 0 , 1 , {
71- color : 'green' ,
72- border : true ,
73- fill : true ,
74- alpha : 0.1
75- } ) ;
76- game . renderer . drawCircle ( 5 , 1 , 1 , {
77- color : 'yellow' ,
78- border : true ,
79- fill : true ,
80- alpha : 0.1
81- } ) ;
82- game . renderer . drawCircle ( 5 , 2 , 1 , {
83- color : 'red' ,
84- border : true ,
85- fill : true
86- } ) ;
87- //
88- game . renderer . drawRectangle ( 1 , 2 , 1 , 1 , {
89- color : 'magenta' ,
90- angle : 45 ,
91- border : true ,
92- borderColor : 'red' ,
93- alpha : 0.1 ,
94- shadow : {
95- color : 'red' ,
96- offsetX : 0.1 ,
97- offsetY : 0.1 ,
98- blur : 1
99- }
100- } ) ;
101- } ) ;
102- game . on ( 'mouseUp' , ( event ) => {
103- console . log ( 'Mouse up!' ) ;
104- } )
105- game . on ( 'mouseDown' , ( event ) => {
106- console . log ( 'Mouse down!' ) ;
107- } )
108- game . on ( 'mouseClick' , ( event ) => {
109- console . log ( event . mousePos , event . mouseClientPos ) ;
110102 } ) ;
111103 let enemy = new Enemy ( ) ;
112104 enemy . transform . addX ( 3 ) . addY ( 1 ) ;
@@ -115,4 +107,10 @@ game.LoadGameAndStart().then(() => {
115107 game . AddGameObject ( new Enemy ( ) ) . showHitbox = false ;
116108 game . AddGameObject ( new Enemy ( ) ) . transform . add ( new JSGL . Vector2 ( 3.5 , 2.5 ) ) ;
117109 game . AddGameObject ( new Enemy ( ) ) . transform . add ( new JSGL . Vector2 ( 0 , 3 ) ) ;
110+
111+ let shape = new JSGL . Shape ( ) ;
112+ shape . properties . color = 'red' ;
113+ shape . type = JSGL . ShapeType . Cube ;
114+ shape . transform . goTo ( game . GetRandomPosition ( ) ) ;
115+ game . AddGameObject ( shape ) ;
118116} ) ;
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