-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
394 lines (346 loc) · 11.6 KB
/
main.cpp
File metadata and controls
394 lines (346 loc) · 11.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
#pragma once
#ifndef SNAKE_GAME
#define SNAKE_GAME
#define NOMINMAX
#include <deque>
#include <fstream>
#include "icon.hpp"
#include "sansation.hpp"
#include <SFML/Graphics.hpp>
struct GameObject {
byte x;
byte y;
GameObject() : x(0), y(0) {}
GameObject(byte col, byte row) : x(col), y(row) {}
inline bool operator ==(const GameObject& right) const {
return x == right.x && y == right.y;
}
inline bool operator !=(const GameObject& right) const {
return !(*this == right);
}
};
enum Direction { UP, DOWN, LEFT, RIGHT };
typedef GameObject SnakeSegment;
typedef GameObject Apple;
typedef std::deque<SnakeSegment> SnakeContainer;
class Game
{
public:
Game() = default;
struct GameSettings {
byte SIZES;
byte COLS;
byte ROWS;
byte framerateWindow;
bool VSync;
bool isolation;
bool revival;
GameSettings() : SIZES(25), COLS(30), ROWS(30), framerateWindow(10), VSync(false), isolation(true), revival(true) {}
};
private:
bool gameOver = false;
unsigned short score = 0;
Direction dir = RIGHT;
const std::string titleWindow = "Snake";
const std::string scoreText = "Score : ";
const std::string deadText = "You are dead, your score : ";
const std::string respawnText = " | Press R to respawn";
std::string titleGame = scoreText;
sf::Color snakeColor = sf::Color::Green;
const sf::Color segmentOver = sf::Color(185, 0, 0);
const sf::Color appleColor = sf::Color(150, 0, 0);
byte nextX = 0;
byte nextY = 0;
public:
GameSettings settings;
sf::Image icon;
sf::Font font;
void GAMEOVER()
{
gameOver = true;
snakeColor = sf::Color::Red;
titleGame = deadText;
}
void moveSnake(SnakeContainer& snake, Direction& dir)
{
if (!gameOver)
{
nextX = snake.front().x;
nextY = snake.front().y;
switch (dir) {
case UP:
nextY--;
break;
case DOWN:
nextY++;
break;
case LEFT:
nextX--;
break;
case RIGHT:
nextX++;
break;
}
if (settings.isolation)
{
if (nextX >= settings.COLS) nextX = 0;
if (snake.front().x == 0 && dir == LEFT) nextX = settings.COLS - 1;
if (nextY >= settings.ROWS) nextY = 0;
if (snake.front().y == 0 && dir == UP) nextY = settings.ROWS - 1;
}
else if (nextX >= settings.COLS || nextX < 0 || nextY >= settings.ROWS || nextY < 0) GAMEOVER();
for (const auto& segment : snake) {
if (GameObject(nextX, nextY) == segment) {
GAMEOVER();
return;
}
}
if (gameOver) return;
snake.push_front(SnakeSegment(nextX, nextY));
snake.pop_back();
}
}
void generateApple(Apple& apple, const SnakeContainer& snake)
{
while (true) {
apple.x = rand() % settings.COLS;
apple.y = rand() % settings.ROWS;
bool collision = false;
for (const auto& segment : snake) {
if (apple == segment) {
collision = true;
break;
}
}
if (!collision) {
break;
}
}
}
void keyProc(sf::Event& event)
{
if (event.key.code == sf::Keyboard::Up && dir != DOWN) {
dir = UP;
}
else if (event.key.code == sf::Keyboard::Down && dir != UP) {
dir = DOWN;
}
else if (event.key.code == sf::Keyboard::Left && dir != RIGHT) {
dir = LEFT;
}
else if (event.key.code == sf::Keyboard::Right && dir != LEFT) {
dir = RIGHT;
}
}
void initSnake(SnakeContainer* snake)
{
snake->clear();
snake->push_front(SnakeSegment(3, 5));
snake->push_front(SnakeSegment(4, 5));
snake->push_front(SnakeSegment(5, 5));
}
void init(sf::RenderWindow* window, sf::Text* text, SnakeContainer* snake)
{
window->setFramerateLimit(settings.framerateWindow);
window->setVerticalSyncEnabled(settings.VSync);
window->setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
text->setFont(font);
text->setCharacterSize(unsigned int(std::min(window->getSize().x * 0.04, window->getSize().y * 0.04)));
initSnake(snake);
}
void restartGame(Apple* apple, SnakeContainer* snake)
{
score = 0;
titleGame = scoreText;
snakeColor = sf::Color::Green;
dir = RIGHT;
initSnake(snake);
generateApple(*apple, *snake);
gameOver = false;
}
void processEvents(sf::RenderWindow& window, Apple* apple, SnakeContainer* snake)
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::KeyPressed)
{
if (event.key.code == sf::Keyboard::Escape)
{
window.close();
}
else if (event.key.code == sf::Keyboard::R && settings.revival && gameOver)
{
restartGame(apple, snake);
}
else if (!gameOver)
{
keyProc(event);
break;
}
}
else if (event.type == sf::Event::Closed)
{
window.close();
}
}
}
void updateGame(SnakeContainer& snake, Apple& apple)
{
moveSnake(snake, dir);
if (snake.front() == apple) {
score++;
generateApple(apple, snake);
snake.push_back(SnakeSegment(-1, 0));
}
}
void renderGame(sf::RenderWindow& window, sf::Text& text, sf::RectangleShape& gameObject, SnakeContainer& snake, Apple& apple)
{
window.clear();
for (const auto& segment : snake) {
gameObject.setPosition(float(segment.x * settings.SIZES), float(segment.y * settings.SIZES));
gameObject.setFillColor(snakeColor);
if (snake.front() == segment)
{
if (!gameOver)
gameObject.setFillColor(sf::Color(0, 150, 0));
else
gameObject.setFillColor(segmentOver);
}
window.draw(gameObject);
}
gameObject.setPosition(float(apple.x * settings.SIZES), float(apple.y * settings.SIZES));
gameObject.setFillColor(appleColor);
window.draw(gameObject);
text.setString(titleGame + std::to_string(score) + (gameOver ? (settings.revival ? respawnText : "") : ""));
window.draw(text);
window.display();
}
byte start()
{
sf::RenderWindow window(sf::VideoMode(settings.COLS * settings.SIZES, settings.ROWS * settings.SIZES), titleWindow, sf::Style::Close);
sf::RectangleShape gameObject(sf::Vector2f(settings.SIZES, settings.SIZES));
sf::Text text;
SnakeContainer snake;
Apple apple;
init(&window, &text, &snake);
generateApple(apple, snake);
while (window.isOpen())
{
processEvents(window, &apple, &snake);
updateGame(snake, apple);
renderGame(window, text, gameObject, snake, apple);
}
return EXIT_SUCCESS;
}
};
void createFileCmd()
{
std::ofstream fileCmd = std::ofstream("modificationSnake.cmd");
fileCmd << "@echo off\n";
fileCmd << "start \"\" Snake.exe ";
fileCmd << "-size 25 -cols 30 -rows 30 -framerate 10 -vsync false -isolation true -revival true\n";
fileCmd << ":: size 10 - 25\n";
fileCmd << ":: cols 15 - 30\n";
fileCmd << ":: rows 15 - 30\n";
fileCmd << ":: framerate 8 - 20\n";
fileCmd << ":: vsync false - true\n";
fileCmd << ":: isolation false - true\n";
fileCmd << ":: revival false - true\n";
fileCmd << "exit\n";
fileCmd.close();
}
bool setBoolFromArg(std::string& argS, bool& setting) {
if (argS == "true" || argS == "false") {
setting = (argS == "true");
return true;
}
return false;
}
typedef bool (*Handler)(std::string&, Game::GameSettings&);
bool handleSize(std::string& arg, Game::GameSettings& settings) {
settings.SIZES = std::stoi(arg);
return true;
}
bool handleCols(std::string& arg, Game::GameSettings& settings) {
settings.COLS = std::stoi(arg);
return true;
}
bool handleRows(std::string& arg, Game::GameSettings& settings) {
settings.ROWS = std::stoi(arg);
return true;
}
bool handleFramerateWindow(std::string& arg, Game::GameSettings& settings) {
settings.framerateWindow = std::stoi(arg);
return true;
}
bool handleVSync(std::string& arg, Game::GameSettings& settings) {
if (!setBoolFromArg(arg, settings.VSync)) {
return false;
}
return true;
}
bool handleIsolation(std::string& arg, Game::GameSettings& settings) {
if (!setBoolFromArg(arg, settings.isolation)) {
return false;
}
return true;
}
bool handleRevival(std::string& arg, Game::GameSettings& settings) {
if (!setBoolFromArg(arg, settings.revival)) {
return false;
}
return true;
}
int main(int argc, char* argv[])
{
Game game = Game();
std::map<std::string, Handler> handlers;
handlers["-size"] = handleSize;
handlers["-cols"] = handleCols;
handlers["-rows"] = handleRows;
handlers["-framerate"] = handleFramerateWindow;
handlers["-vsync"] = handleVSync;
handlers["-isolation"] = handleIsolation;
handlers["-revival"] = handleRevival;
for (int i = 1; i < argc; i += 2) {
std::string param(argv[i]);
if (param == "-modification") {
createFileCmd();
return EXIT_SUCCESS;
}
else if (i + 1 < argc) {
try {
char* arg = argv[i + 1];
std::string argS(arg);
if (arg[0] == '-') {
return EXIT_FAILURE;
}
else {
auto handler = handlers.find(param);
if (handler != handlers.end()) {
if (!handler->second(argS, game.settings)) {
return EXIT_FAILURE;
}
}
}
}
catch (std::invalid_argument) {
return EXIT_FAILURE;
}
catch (std::out_of_range) {
return EXIT_FAILURE;
}
}
}
game.settings.SIZES = std::clamp(game.settings.SIZES, byte(10), byte(25));
game.settings.COLS = std::clamp(game.settings.COLS, byte(15), byte(30));
game.settings.ROWS = std::clamp(game.settings.ROWS, byte(15), byte(30));
game.settings.framerateWindow = std::clamp(game.settings.framerateWindow, byte(8), byte(20));
if (!game.icon.loadFromMemory(iconBytes, sizeof(iconBytes))
|| !game.font.loadFromMemory(sansationBytes, sizeof(sansationBytes)))
return EXIT_FAILURE;
srand(static_cast<unsigned>(time(nullptr)));
return game.start();
}
#endif