Description
All quests currently have the same reward structure regardless of complexity or challenge level.
Expected Behavior
Quests should have difficulty tiers that influence reward multipliers.
Proposed Changes
enum Difficulty { Easy, Medium, Hard, Legendary }
- Add
Difficulty difficulty to the quest struct
- Apply reward multipliers: Easy 1x, Medium 1.5x, Hard 2x, Legendary 3x
Acceptance Criteria
Description
All quests currently have the same reward structure regardless of complexity or challenge level.
Expected Behavior
Quests should have difficulty tiers that influence reward multipliers.
Proposed Changes
enum Difficulty { Easy, Medium, Hard, Legendary }Difficulty difficultyto the quest structAcceptance Criteria