Right now mostly a wishlist and will basically only be done after decomp.
Current implementation idea:
- Have space in common bg graphics for 6 doors that will be dynamically loaded at room load for the different doors that exist in the room.
- Rework the graphics/palette for the permanently locked hatch:

There are quite a few unused colors on there that we could make use of to make doors easier to distinguish from each other and some that are very similar to each other.
Right now mostly a wishlist and will basically only be done after decomp.
Current implementation idea:
There are quite a few unused colors on there that we could make use of to make doors easier to distinguish from each other and some that are very similar to each other.