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GateKarmaRandomizer.csproj
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97 lines (90 loc) · 5.37 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="0Harmony20">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\0Harmony20.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Preloader">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\BepInEx.Preloader.dll</HintPath>
</Reference>
<Reference Include="com.rlabrecque.steamworks.net">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\com.rlabrecque.steamworks.net.dll</HintPath>
</Reference>
<Reference Include="GoKit">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\GoKit.dll</HintPath>
</Reference>
<Reference Include="HarmonyXInterop">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\HarmonyXInterop.dll</HintPath>
</Reference>
<Reference Include="HOOKS-Assembly-CSharp">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\plugins\HOOKS-Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\Mono.Cecil.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Mdb">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\Mono.Cecil.Mdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Pdb">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\Mono.Cecil.Pdb.dll</HintPath>
</Reference>
<Reference Include="Mono.Cecil.Rocks">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\Mono.Cecil.Rocks.dll</HintPath>
</Reference>
<Reference Include="MonoMod">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\MonoMod.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Common">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\MonoMod.Common.dll</HintPath>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\MonoMod.RuntimeDetour.dll</HintPath>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\BepInEx\core\MonoMod.Utils.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Rain Meadow">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\workshop\content\312520\3388224007\plugins\Rain Meadow.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Rain World\RainWorld_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="GateKarmaRandomizer\modify\world\" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<!-- Copy the .dll file -->
<Exec Command="copy /Y "$(TargetPath)" "C:\Users\ryanp\Documents\CS\Personal\GateKarmaRandomizerMod\GateKarmaRandomizer\plugins"" />
<!-- Copy the .pdb file -->
<Exec Command="copy /Y "$(TargetDir)$(TargetName).pdb" "C:\Users\ryanp\Documents\CS\Personal\GateKarmaRandomizerMod\GateKarmaRandomizer\plugins"" />
</Target>
</Project>