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vectors.cpp
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93 lines (74 loc) · 1.96 KB
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#include <math.h>
#include "vectors.h"
using namespace vectors;
//V V EEEEEE CCCCC 33333
// V V E C 3
// V V EEEE C 33333
// V V E C 3
// V EEEEEE CCCCC 33333
vec3::vec3(){
x = 0;
y = 0;
z = 0;
}
vectors::vec3::vec3(double x, double y, double z){
this->x = x;
this->y = y;
this->z = z;
}
vec3 vec3::normalize() const{
double length = this->length();
return vectors::vec3(x/length, y/length, z/length);
}
double vec3::length() const{
return sqrt(x*x+y*y+z*z);
}
vec3 vec3::scale(double d) const{
return vec3(x*d,y*d,z*d);
}
double vectors::vec3::dist(vec3 a) const{
double dx = (a.x-this->x);
double dy = (a.y-this->y);
double dz = (a.z-this->z);
return sqrt(dx*dx+dy*dy+dz*dz);
}
const vec3 vec3::operator+(const vec3& a) const {
return vec3(this->x+a.x, this->y+a.y, this->z+a.z);
}
const vec3 vec3::operator-(const vec3& a) const {
return vec3(this->x-a.x, this->y-a.y, this->z-a.z);
}
const vec3 vec3::operator*(const vec3& a) const {
return vec3(this->x*a.x, this->y*a.y, this->z*a.z);
}
const vec3 vec3::operator/(const vec3& a) const {
return vec3(this->x/a.x, this->y/a.y, this->z/a.z);
}
double vec3::dot(vec3 a) const{
return this->x*a.x + this->y*a.y + this->z*a.z;
}
const vec3 vec3::cross(vec3 a) const{
return vec3(this->y*a.z - this->z*a.y, this->z*a.x - this->x*a.z, this->x*a.y - this->y*a.x);
}
// MM MM A TTTTTTTTT 33333
// M M M M A A T 3
// M MM M AAAAA T 33333
// M M A A T 3
// M M A A T 33333
mat3::mat3(){
row1 = vec3(0,0,0);
row2 = vec3(0,0,0);
row3 = vec3(0,0,0);
}
mat3::mat3(vec3 r1, vec3 r2, vec3 r3){
row1 = r1;
row2 = r2;
row3 = r3;
}
const vectors::vec3 operator*(const vectors::vec3& v, const vectors::mat3& m){
return vec3(
v.x*m.row1.x + v.y*m.row1.y + v.z*m.row1.z,
v.x*m.row2.x + v.y*m.row2.y + v.z*m.row2.z,
v.x*m.row3.x + v.y*m.row3.y + v.z*m.row3.z
);
}