-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathvector.c
More file actions
70 lines (54 loc) · 1.12 KB
/
vector.c
File metadata and controls
70 lines (54 loc) · 1.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
//
// vector.c
// RayThrower
//
// Created by Max Scribner on 4/13/19.
// Copyright © 2019 Max Scribner. All rights reserved.
//
#include "vector.h"
#include <math.h>
vec3 add(vec3 a, vec3 b) {
vec3 out;
out.x = a.x + b.x;
out.y = a.y + b.y;
out.z = a.z + b.z;
return out;
}
vec3 scale(vec3 a, float scalar) {
vec3 out;
out.x = a.x * scalar;
out.y = a.y * scalar;
out.z = a.z * scalar;
return out;
}
vec3 subtract(vec3 a, vec3 b) {
vec3 out;
out.x = a.x - b.x;
out.y = a.y - b.y;
out.z = a.z - b.z;
return out;
}
float length (vec3 a) {
return (float) sqrt(a.x*a.x + a.y*a.y + a.z*a.z);
}
vec3 normalize(vec3 a) {
float len = length(a);
vec3 out;
out.x = a.x / len;
out.y = a.y / len;
out.z = a.z / len;
return out;
}
vec3 cross(vec3 a, vec3 b) {
vec3 out;
out.x = a.y*b.z - a.z*b.y;
out.y = a.z*b.x - a.x*b.z;
out.z = a.x*b.y - a.y*b.x;
return out;
}
float dot(vec3 a, vec3 b) {
return a.x*b.x+a.y*b.y+a.z*b.z;
}
vec3 proj(vec3 a, vec3 b) {
return scale(b, dot(a, b)/length(b));
}