diff --git a/main.cpp b/main.cpp index 25b3a8d..bf7b25a 100644 --- a/main.cpp +++ b/main.cpp @@ -108,7 +108,7 @@ int main() { // Creating entities before starting the game for (int i = 0; i < H; i++) { for (int j = 0; j < W; j++) { - //^ Defaulf enemies + // Defaulf enemies if (TileMap[i][j] == 'E') { entities.push_back(new WalkingEnemy(WalkingEnemyTex, j*32, i*32, 34, 45, 0.060f, 100.0f)); TileMap[i][j] = ' '; @@ -121,7 +121,7 @@ int main() { entities.push_back(new JumpingEnemy(JumpingEnemyTex, j*32, i*32, 39, 45, 0.065f, 100.0f, 0.3f)); TileMap[i][j] = ' '; } - //^ Armored enemies + // Armored enemies if (TileMap[i][j] == 'D') { entities.push_back(new ArmoredWalkingEnemy(ArmoredWalkingEnemyTex, j*32, i*32, 34, 45, 0.05f, 100.0f)); TileMap[i][j] = ' '; @@ -134,7 +134,7 @@ int main() { entities.push_back(new ArmoredJumpingEnemy(ArmoredJumpingTex, j*32, i*32, 39, 45, 0.05f, 100.0f, 0.3f)); TileMap[i][j] = ' '; } - //^ game entity + // game entity if (TileMap[i][j] == 'C') { entities.push_back(new Coin(basicAssets, j*32 + 8, i*32 + 8)); TileMap[i][j] = ' ';