diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ca_es.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ca_es.json index 3961fb47e..4bf54f50c 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ca_es.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ca_es.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero paquet per defecte", - "pack.tacz.tacz_default_gun.desc": "Paquet per defecte de TaCZ; les armes de foc més conegudes, clàssiques, úniques i famoses.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munició", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/da_dk.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/da_dk.json index 861a17fdd..cb230b636 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/da_dk.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/da_dk.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Nul Standardpakke", - "pack.tacz.tacz_default_gun.desc": "TaCZ standard pakke; de mest berømte, klassiske, unikke og kendte våben.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Ammunition", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/de_de.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/de_de.json index cb18c274f..182826317 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/de_de.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/de_de.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero Standard-Pack", - "pack.tacz.tacz_default_gun.desc": "TaCZ Standardpaket; die bekanntesten, klassischsten, einzigartigsten und berühmtesten Feuerwaffen.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munition", "tacz.type.pd_cartridges.name": "Persönliche Verteidigungspatronen", "tacz.type.ifp_rifle_cartridges.name": "Mittelstarke und starke Gewehrpatronen", @@ -134,7 +134,7 @@ "tacz.ammo.9mm.name": "§a9mm Patrone", "tacz.ammo.12g.name": "§912 Gauge Patrone", "tacz.ammo.30_06.name": "§c.30-06 Springfield Patrone", - "tacz.ammo.45acp.name": "$a.45 ACP Patrone", + "tacz.ammo.45acp.name": "§a.45 ACP Patrone", "tacz.ammo.46x30.name": "§64.6mm AP Patrone", "tacz.ammo.50ae.name": "§c.50 AE Patrone", "tacz.ammo.357mag.name": "§c.357 Magnum", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/es_es.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/es_es.json index a4a2181a5..7982a62ab 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/es_es.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/es_es.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Paquete por defecto de TAC Zero", - "pack.tacz.tacz_default_gun.desc": "Paquete predeterminado de TaCZ; las armas más famosas, clásicas, únicas y conocidas.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munición", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/eu_es.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/eu_es.json index 16d5ccc42..6cc1c111e 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/eu_es.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/eu_es.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero estandar paketea", - "pack.tacz.tacz_default_gun.desc": "TaCZ arma lehenetsia; Oso ospetsuena, klasikoa, bakarra eta arma ezaguna.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munizioa", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/fr_fr.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/fr_fr.json index f9783f38a..e45a2cadf 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/fr_fr.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/fr_fr.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Pack Par Défaut TACZ", - "pack.tacz.tacz_default_gun.desc": "Le package par défaut TaCZ ; les armes les plus renommées, classiques, uniques et célèbres.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munitions", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/id_id.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/id_id.json index 0a3a520cb..05d645207 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/id_id.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/id_id.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero Paket Bawaan", - "pack.tacz.tacz_default_gun.desc": "Paket default TaCZ; senjata api yang paling terkenal, klasik, unik, dan dikenal luas.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Amunisi", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/it_it.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/it_it.json index 227287dbb..5cd99710e 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/it_it.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/it_it.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero pacchetto predefinito", - "pack.tacz.tacz_default_gun.desc": "Pacchetto predefinito TaCZ; le armi da fuoco più rinomate, classiche, uniche e conosciute.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munizioni", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ja_jp.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ja_jp.json index 4d7365c20..6b2e1cc01 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ja_jp.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ja_jp.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero デフォルトパック", - "pack.tacz.tacz_default_gun.desc": "TaCZデフォルトパッケージ;最も有名で、クラシックで、ユニークで、広く知られた銃器。", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "弾薬", "tacz.type.pd_cartridges.name": "個人防衛弾薬", "tacz.type.ifp_rifle_cartridges.name": "中~大火力のライフル弾薬", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ko_kr.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ko_kr.json index b0b0f6714..42b7c69f0 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ko_kr.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ko_kr.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC: Zero 기본 팩", - "pack.tacz.tacz_default_gun.desc": "TaCZ 기본 패키지; 가장 유명하고, 클래식하며, 독특하고, 잘 알려진 소총.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "탄약", "tacz.type.pd_cartridges.name": "개인 방어 카트리지", "tacz.type.ifp_rifle_cartridges.name": "중간 및 고출력 소총 탄약", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pl_pl.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pl_pl.json index 355d67280..3ce3f8fe1 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pl_pl.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pl_pl.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Domyślna Paczka TAC Zero", - "pack.tacz.tacz_default_gun.desc": "TaCZ domyślny pakiet; najbardziej znane, klasyczne, unikalne i powszechnie znane broń palna.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Amunicja", "tacz.type.pd_cartridges.name": "Naboje Obrony Osobistej", "tacz.type.ifp_rifle_cartridges.name": "Naboje Pośrednie i Pełnej Mocy", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pt_br.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pt_br.json index 5532ce375..ec721ff5e 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pt_br.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/pt_br.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Pacote Padrão TAC Zero", - "pack.tacz.tacz_default_gun.desc": "TaCZ pacote padrão; os mais renomados, clássicos, únicos e conhecidos armas de fogo.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Munição", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ru_ru.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ru_ru.json index fd86315e1..cc81322dc 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ru_ru.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/ru_ru.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Стандартный пак TAC Zero", - "pack.tacz.tacz_default_gun.desc": "TaCZ default package; самые известные, классические, уникальные и популярные огнестрельные орудия.", + "pack.tacz.tacz_default_gun.desc": "Набор огнестрельного оружия TaCZ по умолчанию — самое известное, классическое, уникальное и популярное оружие.", "tacz.type.ammo.name": "Патроны", "tacz.type.pd_cartridges.name": "Патроны для самообороны", "tacz.type.ifp_rifle_cartridges.name": "Патроны для винтовок среднего и крупного калибра", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/th_th.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/th_th.json index b64a2bde9..8c2b52a58 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/th_th.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/th_th.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "แพ็คเริ่มต้นของ TAC Zero", - "pack.tacz.tacz_default_gun.desc": "TaCZ default package; อาวุธปืนที่มีชื่อเสียงที่สุด คลาสสิก เฉพาะตัว และเป็นที่รู้จักกันดี", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "กระสุน", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/tr_tr.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/tr_tr.json index bd2b1e4f6..423fec491 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/tr_tr.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/tr_tr.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero Varsayılan Paket", - "pack.tacz.tacz_default_gun.desc": "TaCZ varsayılan paket; en tanınmış, klasik, benzersiz ve bilinen silahlar.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Mühimmat", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/uk_ua.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/uk_ua.json index da7bf4c6e..6dccec66b 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/uk_ua.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/uk_ua.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Базовий пакет TAC Zero", - "pack.tacz.tacz_default_gun.desc": "TaCZ default package; найбільш відомі, класичні, унікальні та відомі зброї.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Набої", "tacz.type.pd_cartridges.name": "Особисті захисні картриджі", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/vi_vn.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/vi_vn.json index 63420db47..ad5d6643c 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/vi_vn.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/vi_vn.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "Gói Mặc Định TAC Zero", - "pack.tacz.tacz_default_gun.desc": "TaCZ gói mặc định; nổi tiếng, cổ điển, độc đáo và được biết đến nhiều nhất trong các vũ khí bắn súng.", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "Đạn", "tacz.type.pd_cartridges.name": "Personal Defense Cartridges", "tacz.type.ifp_rifle_cartridges.name": "Intermediate & Full-Power Rifle Cartridges", diff --git a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/zh_tw.json b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/zh_tw.json index f820652ca..1fc6eee3e 100644 --- a/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/zh_tw.json +++ b/src/main/resources/assets/tacz/custom/tacz_default_gun/assets/tacz/lang/zh_tw.json @@ -1,6 +1,6 @@ { "pack.tacz.tacz_default_gun.name": "TAC Zero預設內容包", - "pack.tacz.tacz_default_gun.desc": "TaCZ默認槍械包;最具盛名,最經典,最獨特,最為人所熟知的槍械。", + "pack.tacz.tacz_default_gun.desc": "TaCZ default firearm package; the most renowned, classic, unique, and well-known firearms.", "tacz.type.ammo.name": "彈藥", "tacz.type.pd_cartridges.name": "個人防衛武器彈藥", "tacz.type.ifp_rifle_cartridges.name": "中間威力彈&全威力步槍彈", diff --git a/src/main/resources/assets/tacz/lang/ca_es.json b/src/main/resources/assets/tacz/lang/ca_es.json index 8fa0a7a95..c0b7662ae 100644 --- a/src/main/resources/assets/tacz/lang/ca_es.json +++ b/src/main/resources/assets/tacz/lang/ca_es.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoom", "config.tacz.client.zoom.screen_distance_coefficient": "Coeficient de la distància de la pantalla", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Coeficient de la distància entre la pantalla amb zoom utilitzant el MDV estàndard, per defecte és MDV133", diff --git a/src/main/resources/assets/tacz/lang/da_dk.json b/src/main/resources/assets/tacz/lang/da_dk.json index 7be0560f7..0ff9a6c87 100644 --- a/src/main/resources/assets/tacz/lang/da_dk.json +++ b/src/main/resources/assets/tacz/lang/da_dk.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoom", "config.tacz.client.zoom.screen_distance_coefficient": "Koefficient For Skærmafstand", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Skærmafstandskoefficient for zoom, ved hjælp af MDV standard, standarten er MDV133", diff --git a/src/main/resources/assets/tacz/lang/de_de.json b/src/main/resources/assets/tacz/lang/de_de.json index de0ecab70..73dabdc07 100644 --- a/src/main/resources/assets/tacz/lang/de_de.json +++ b/src/main/resources/assets/tacz/lang/de_de.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoomen", "config.tacz.client.zoom.screen_distance_coefficient": "Bildschirmabstand Koeffizient", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Bildschirmabstand Koeffizient für Zoom, mit MDV-Standard, Standard ist MDV133", diff --git a/src/main/resources/assets/tacz/lang/es_es.json b/src/main/resources/assets/tacz/lang/es_es.json index 33810623d..150069e81 100644 --- a/src/main/resources/assets/tacz/lang/es_es.json +++ b/src/main/resources/assets/tacz/lang/es_es.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoom", "config.tacz.client.zoom.screen_distance_coefficient": "Coeficiente de la distancia entre la pantalla", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Coeficiente de la distancia entre la pantalla con zoom usando el estándar MDV, por defecto es MDV133", diff --git a/src/main/resources/assets/tacz/lang/eu_es.json b/src/main/resources/assets/tacz/lang/eu_es.json index a9a901feb..d6bd64f39 100644 --- a/src/main/resources/assets/tacz/lang/eu_es.json +++ b/src/main/resources/assets/tacz/lang/eu_es.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoom", "config.tacz.client.zoom.screen_distance_coefficient": "Pantailaren Distantzia Koefizientea", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Pantailaren distantzia koefizientea zooma, MDV estandarra erabiliz, lehenetsia MDV133 da", diff --git a/src/main/resources/assets/tacz/lang/fr_fr.json b/src/main/resources/assets/tacz/lang/fr_fr.json index d339ff6aa..f1680ee67 100644 --- a/src/main/resources/assets/tacz/lang/fr_fr.json +++ b/src/main/resources/assets/tacz/lang/fr_fr.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoomer", "config.tacz.client.zoom.screen_distance_coefficient": "Coefficient de Distance de l’Écran", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Coefficient de distance de l'écran pour zoomer, en utilisant la norme MDV, par défaut MDV133", diff --git a/src/main/resources/assets/tacz/lang/id_id.json b/src/main/resources/assets/tacz/lang/id_id.json index 9695779dd..3fd53f5e0 100644 --- a/src/main/resources/assets/tacz/lang/id_id.json +++ b/src/main/resources/assets/tacz/lang/id_id.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Perbesar", "config.tacz.client.zoom.screen_distance_coefficient": "Koefisien Jarak Layar", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Koefisien jarak layar untuk memperbesar, menggunakan MDV standar, bawaan adalah MDV133", diff --git a/src/main/resources/assets/tacz/lang/it_it.json b/src/main/resources/assets/tacz/lang/it_it.json index 6ca2d3962..6eae842ee 100644 --- a/src/main/resources/assets/tacz/lang/it_it.json +++ b/src/main/resources/assets/tacz/lang/it_it.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Ingrandimento", "config.tacz.client.zoom.screen_distance_coefficient": "Coefficiente di distanza dello schermo", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Coefficiente di distanza dello schermo per lo zoom, utilizzando MDV di base, il predefinito è MDV133", diff --git a/src/main/resources/assets/tacz/lang/ja_jp.json b/src/main/resources/assets/tacz/lang/ja_jp.json index ae7e4894f..a7890da50 100644 --- a/src/main/resources/assets/tacz/lang/ja_jp.json +++ b/src/main/resources/assets/tacz/lang/ja_jp.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "同じエンティティおよびサウンドIDに対して再生されるアクティブなヒットフィードバック音の最大数。0に設定すると無効になります。", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "同時に再生する高い音の数の上限", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "同じエンティティおよびサウンドIDに対して、発砲音やアニメーションのキーフレーム音など、アクティブな高周波銃声を最大で何個まで再生するか。0に設定すると、この制限は無効になります。", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "ズーム", "config.tacz.client.zoom.screen_distance_coefficient": "画面の距離係数", "config.tacz.client.zoom.screen_distance_coefficient.desc": "MDV 標準を使用したズームの画面距離係数、既定値は MDV133", diff --git a/src/main/resources/assets/tacz/lang/ko_kr.json b/src/main/resources/assets/tacz/lang/ko_kr.json index cd26ddf73..3277b1b1c 100644 --- a/src/main/resources/assets/tacz/lang/ko_kr.json +++ b/src/main/resources/assets/tacz/lang/ko_kr.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "동일한 엔티티 및 사운드 ID에 대해 재생 가능한 일반 총기 사운드의 최대 수입니다. 0으로 설정 시 제한이 해제됩니다.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "고주파음 동시 처리 제한", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "동일한 엔티티 및 사운드 ID에 대해 총격음이나 애니메이션 키프레임 사운드와 같은 활성 고주파 사운드의 최대 수. 0으로 설정 시 제한이 해제됩니다.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "확대", "config.tacz.client.zoom.screen_distance_coefficient": "화면 거리 계수", "config.tacz.client.zoom.screen_distance_coefficient.desc": "MDV 표준을 사용하는 확대/축소용 화면 거리 계수, 기본값은 MDV133입니다", diff --git a/src/main/resources/assets/tacz/lang/pl_pl.json b/src/main/resources/assets/tacz/lang/pl_pl.json index bbca89457..4bdb4be4f 100644 --- a/src/main/resources/assets/tacz/lang/pl_pl.json +++ b/src/main/resources/assets/tacz/lang/pl_pl.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Maksymalna liczba aktywnych dźwięków broni dla tego samego obiektu i id dźwięku. 0 wyłącza ten limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "Limit Współbieżności Dźwięków Wysokiej Częstotliwości", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Maksymalne aktywne dźwięki o wysokiej częstotliwości, takie jak strzelanie i dźwięki klatkowe animacji, dla tego samego obiektu i id dźwięku. 0 wyłącza ten limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Przybliż", "config.tacz.client.zoom.screen_distance_coefficient": "Współczynnik odległości ekranu", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Współczynik odległości ekranu dla przybliżenia, używając MDV standard, podstawowy jest MDV133", diff --git a/src/main/resources/assets/tacz/lang/pt_br.json b/src/main/resources/assets/tacz/lang/pt_br.json index 6704698c3..13acec369 100644 --- a/src/main/resources/assets/tacz/lang/pt_br.json +++ b/src/main/resources/assets/tacz/lang/pt_br.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Zoom", "config.tacz.client.zoom.screen_distance_coefficient": "Coeficiente de distância da tela", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Coeficiente de distância de tela para zoom, usando o padrão MDV, o padrão é MDV133", diff --git a/src/main/resources/assets/tacz/lang/ru_ru.json b/src/main/resources/assets/tacz/lang/ru_ru.json index 294147ac3..d5ef33435 100644 --- a/src/main/resources/assets/tacz/lang/ru_ru.json +++ b/src/main/resources/assets/tacz/lang/ru_ru.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Максимальное количество активных звуков обычного оружия для одной сущности и звукового идентификатора. 0 отключает это ограничение.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "Предел параллелизма высокочастотного звука", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Максимальное количество активных высокочастотных звуков оружия, таких как звуки выстрелов и анимации, для одной сущности и звукового идентификатора. 0 отключает это ограничение.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "Звуковое сопровождение анимации от первого лица", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Использовать неотносительный отслеживающий сущности мировой источник звука для звуков ключевых кадров анимации от первого лица. Это может улучшить совместимость с модами, добавляющими физический звук, но может привести к небольшому смещению стереозвучания в движении.", "config.tacz.client.zoom": "Прицеливание", "config.tacz.client.zoom.screen_distance_coefficient": "Коэффициент расстояния экрана", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Коэффициент расстояния экрана для прицеливания, используя стандарт MDV (по умолчанию MDV133)", diff --git a/src/main/resources/assets/tacz/lang/th_th.json b/src/main/resources/assets/tacz/lang/th_th.json index 7fd6952cd..405777af6 100644 --- a/src/main/resources/assets/tacz/lang/th_th.json +++ b/src/main/resources/assets/tacz/lang/th_th.json @@ -112,7 +112,7 @@ "gui.tacz.cloth_config_warning.download": "ดาวน์โหลด Cloth Config API", "gui.tacz.client_gun_pack_downloader.fail.title": "การดาวน์โหลด Gun Pack ล้มเหลว", "gui.tacz.client_gun_pack_downloader.fail.subtitle": "โปรดตรวจสอบการเชื่อมต่ออินเทอร์เน็ต หรือออกจากเกมและเข้าเกมใหม่อีกครั้ง", - "gui.tacz.client_gun_pack_downloader.downloading": "กำลังดาวน์โหลดแพ็คปืน", + "gui.tacz.client_gun_pack_downloader.downloading": "กำลังดาวน์โหลด Gun Pack", "gui.tacz.client_gun_pack_downloader.background_download": "ดาวน์โหลดในพื้นหลัง", "tooltip.tacz.ammo_box.count": "จำนวนกระสุน: %d", "tooltip.tacz.ammo_box.usage.deposit": "- ฝากกระสุน: หยิบกล่องในคลังและคลิกขวาที่กระสุน", @@ -154,7 +154,7 @@ "tooltip.tacz.attachment.sneak_inaccuracy.decrease": "ลดความไม่แม่นยำขณะย่อง", "tooltip.tacz.attachment.lie_inaccuracy.increase": "เพิ่มความไม่แม่นยำขณะหมอบ", "tooltip.tacz.attachment.lie_inaccuracy.decrease": "ลดความไม่แม่นยำขณะหมอบ", - "tooltip.tacz.attachment.pitch.increase": "+ ลดแรงดีดแนวตั้ง", + "tooltip.tacz.attachment.pitch.increase": "+ แรงดีดแนวตั้ง", "tooltip.tacz.attachment.pitch.decrease": "- ลดแรงดีดแนวตั้ง", "tooltip.tacz.attachment.yaw.increase": "+ ลดแรงดีดแนวนอน", "tooltip.tacz.attachment.yaw.decrease": "- แรงดีดแนวนอน", @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "ซูม", "config.tacz.client.zoom.screen_distance_coefficient": "ค่าสัมประสิทธิ์ระยะห่างจากหน้าจอ", "config.tacz.client.zoom.screen_distance_coefficient.desc": "ค่าค่าตัวแปลระยะหน้าจอสำหรับการซูม โดยใช้มาตรฐาน MDV ค่าเริ่มต้นคือ MDV133", @@ -270,16 +272,16 @@ "config.tacz.common.ammo.pass_through_blocks": "กระสุนผ่านทะลุบล็อก", "config.tacz.common.ammo.pass_through_blocks.desc": "กระสุนสามารถผ่านทะลุบล็อกพวกนี้ได้", "config.tacz.common.ammo.destroy_glass": "ทำลายกระจก", - "config.tacz.common.ammo.destroy_glass.desc": "ทำให้กระสุนสามารถทำลายกระจกได้", + "config.tacz.common.ammo.destroy_glass.desc": "ไม่ว่าจะใช้กระสุนอะไรก็สามารถทำลายกระจกได้", "config.tacz.common.ammo.ignite_block": "บล็อกติดไฟ", - "config.tacz.common.ammo.ignite_block.desc": "ทำให้กระสุนสามารถจุดไฟเผาบล็อคได้", - "config.tacz.common.ammo.ignite_entity": "ม็อบติดไฟ", - "config.tacz.common.ammo.ignite_entity.desc": "ทำให้กระสุนสามารถจุดไฟเผาม็อบได้", + "config.tacz.common.ammo.ignite_block.desc": "กระสุนปืนสามารถจุดไฟบล็อกได้หรือไม่", + "config.tacz.common.ammo.ignite_entity": "สิ่งมีชีวิตติดไฟ", + "config.tacz.common.ammo.ignite_entity.desc": "กระสุนปืนสามารถจุดไฟให้สิ่งมีชีวิตได้หรือไม่", "config.tacz.common.ammo.global_speed_modifier": "ตัวเลือกที่ใช้ปรับความเร็วกระสุนทั้งหมด", "config.tacz.common.ammo.global_speed_modifier.desc": "ตัวคูณความเร็วเริ่มต้นของกระสุนทั้งหมด", "config.tacz.common.other": "อื่นๆ", "config.tacz.common.other.default_pack_debug": "Default Pack Debug", - "config.tacz.common.other.default_pack_debug.desc": "When enabled, the reload command will not overwrite the default model file under config", + "config.tacz.common.other.default_pack_debug.desc": "เมื่อเปิดใช้งาน คำสั่งรีโหลดจะไม่เขียนทับไฟล์โมเดลเริ่มต้นที่อยู่ในโฟลเดอร์ config", "config.tacz.common.other.target_sound_distance": "ระยะเสียงของเป้าหมาย", "config.tacz.common.other.target_sound_distance.desc": "ระยะเสียงที่ไกลที่สุดของเป้าหมาย, รวมถึงรถราง", "config.tacz.common.other.enable_table_filter": "ขีดจำกัดสูตรโต๊ะช่างปืนแบบตั้งต้น", diff --git a/src/main/resources/assets/tacz/lang/tr_tr.json b/src/main/resources/assets/tacz/lang/tr_tr.json index f96461006..45e22c78a 100644 --- a/src/main/resources/assets/tacz/lang/tr_tr.json +++ b/src/main/resources/assets/tacz/lang/tr_tr.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Yakınlaştırma", "config.tacz.client.zoom.screen_distance_coefficient": "Ekran Mesafe Katsayısı", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Yakınlaştırma için ekran mesafe katsayısı; MDV standardı kullanılır, varsayılan değer MDV133", diff --git a/src/main/resources/assets/tacz/lang/uk_ua.json b/src/main/resources/assets/tacz/lang/uk_ua.json index 565965f8d..2e81a6356 100644 --- a/src/main/resources/assets/tacz/lang/uk_ua.json +++ b/src/main/resources/assets/tacz/lang/uk_ua.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Приближення", "config.tacz.client.zoom.screen_distance_coefficient": "Коефіцієнт дистанції екрану", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Коефіцієнт дистанції для приближення, використовуючи MDV, за стандартом MDV133", diff --git a/src/main/resources/assets/tacz/lang/vi_vn.json b/src/main/resources/assets/tacz/lang/vi_vn.json index 0398f8a8d..649bb04e5 100644 --- a/src/main/resources/assets/tacz/lang/vi_vn.json +++ b/src/main/resources/assets/tacz/lang/vi_vn.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "Max active normal gun sounds for the same entity and sound id. 0 disables this limit.", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "High Frequency Sound Concurrency Limit", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "Max active high-frequency gun sounds, such as shooting and animation keyframe sounds, for the same entity and sound id. 0 disables this limit.", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "Thu Phóng", "config.tacz.client.zoom.screen_distance_coefficient": "Tỉ lệ khoảng cách màn hình", "config.tacz.client.zoom.screen_distance_coefficient.desc": "Tỉ lệ khoảng cách màn hình để thu phóng, sử dụng chuẩn MDV, mặc định là MDV133", diff --git a/src/main/resources/assets/tacz/lang/zh_tw.json b/src/main/resources/assets/tacz/lang/zh_tw.json index 41bcf27f1..5cf107bed 100644 --- a/src/main/resources/assets/tacz/lang/zh_tw.json +++ b/src/main/resources/assets/tacz/lang/zh_tw.json @@ -242,6 +242,8 @@ "config.tacz.client.sound.default_sound_concurrency_limit.desc": "針對同一實體和聲音標籤的常規槍械音效播放限制,設為0將停用此功能。", "config.tacz.client.sound.high_frequency_sound_concurrency_limit": "高頻率音效重疊限制", "config.tacz.client.sound.high_frequency_sound_concurrency_limit.desc": "針對同一實體和聲音標籤的高調用頻率槍械音效播放限制,如射擊和動畫關鍵幀音效。設為0將停用此功能。", + "config.tacz.client.sound.first_person_animation_sound_tracking": "First-person Animation Sound Tracking", + "config.tacz.client.sound.first_person_animation_sound_tracking.desc": "Use a non-relative entity-tracking world sound source for first-person animation keyframe sounds. This can improve compatibility with physical sound mods, but may introduce slight stereo drift while moving.", "config.tacz.client.zoom": "倍鏡焦距", "config.tacz.client.zoom.screen_distance_coefficient": "屏距係數", "config.tacz.client.zoom.screen_distance_coefficient.desc": "縮放的螢幕距離係數,採用MDV標準,預設為MDV133",