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Makefile
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## -*- Makefile -*-
## mingw Makefile for AziAudio Project64 Audio Plugin
##
## Build can be configured to a small amount with environment variables.
## Set BUILD_ARCH to x86 for a 32 bit build or x86_64 for a 64 bit build.
## If BUILD_ARCH is not set, we will attempt to detect the architecture.
## Set BUILD_DEBUG to YES for a debug build. Anything else for a release build.
#### Compiler and tool definitions shared by all build targets #####
CC = gcc
CXX = g++
WINDRES = windres
CFLAGS = $(BASICOPTS) -msse2 -DSSE2_SUPPORT -mstackrealign
CXXFLAGS = $(BASICOPTS) -msse2 -DSSE2_SUPPORT -mstackrealign
LDFLAGS = -static-libstdc++ -static-libgcc
XA_FLAGS = -I3rd\ Party/directx/include -I3rd\ Party
DS_FLAGS = -DXAUDIO_LIBRARIES_UNAVAILABLE -I3rd\ Party/directx/include
# Cfg
ifeq ($(BUILD_ARCH),)
GCC_ARCH = $(shell gcc -dumpmachine | sed s/-.*//)
ifeq ($(GCC_ARCH),x86_64)
BUILD_ARCH = x86_64
else
BUILD_ARCH = x86
endif
endif
ifneq ($(BUILD_DEBUG),YES)
BUILD_DEBUG = NO
DS_PLUGIN_FILE = AziAudioDS8_m.dll
XA_PLUGIN_FILE = AziAudioXA2_m.dll
RESFLAGS =
BASICOPTS = -O2
BUILD_TYPE = Release
else
BUILD_DEBUG = YES
DS_PLUGIN_FILE = AziAudioDS8_md.dll
XA_PLUGIN_FILE = AziAudioXA2_md.dll
RESFLAGS = -D_DEBUG
BASICOPTS = -g -D_DEBUG
BUILD_TYPE = Debug
endif
# Define the target directories.
#OBJDIR=obj
#BUILDDIR=build
ifeq ($(BUILD_ARCH),x86_64)
FOLDER = $(BUILD_TYPE)_mingw64
else
FOLDER = $(BUILD_TYPE)_mingw32
endif
OBJDIR = build/$(FOLDER)/AziAudio
BUILDDIR = bin/$(FOLDER)
SRCDIR=AziAudio
all: ds xa
ds: $(BUILDDIR)/$(DS_PLUGIN_FILE)
xa: $(BUILDDIR)/$(XA_PLUGIN_FILE)
directsound: ds
directsound8: ds
ds8: ds
xaudio: xa
xaudio2: xa
xa2: xa
release: all
#debug: debugvar all
#debugvar:
# $(eval BASICOPTS := -g -D_DEBUG)
COMMON_OBJS = \
$(OBJDIR)/WaveOut.o \
$(OBJDIR)/ABI_Resample.o \
$(OBJDIR)/ABI_MixerInterleave.o \
$(OBJDIR)/ABI_Filters.o \
$(OBJDIR)/ABI_Envmixer.o \
$(OBJDIR)/ABI_Buffers.o \
$(OBJDIR)/ABI_Adpcm.o \
$(OBJDIR)/ABI3mp3.o \
$(OBJDIR)/ABI3.o \
$(OBJDIR)/ABI2.o \
$(OBJDIR)/ABI1.o \
$(OBJDIR)/Mupen64plusHLE/musyx.o \
$(OBJDIR)/Mupen64plusHLE/Mupen64Support.o \
$(OBJDIR)/Mupen64plusHLE/memory.o \
$(OBJDIR)/Mupen64plusHLE/audio.o \
$(OBJDIR)/resource.o
XA_OBJS = \
$(OBJDIR)/XA/XAudio2SoundDriver.o \
$(OBJDIR)/XA/HLEMain.o \
$(OBJDIR)/XA/SoundDriver.o \
$(OBJDIR)/XA/main.o
DS_OBJS = \
$(OBJDIR)/DS/DirectSoundDriver.o \
$(OBJDIR)/DS/HLEMain.o \
$(OBJDIR)/DS/SoundDriver.o \
$(OBJDIR)/DS/main.o
# Link or archive
$(BUILDDIR)/$(XA_PLUGIN_FILE): $(BUILDDIR) $(OBJDIR) $(XA_OBJS) $(COMMON_OBJS)
$(CXX) -shared $(CXXFLAGS) $(CPPFLAGS) -o $@ $(XA_OBJS) $(COMMON_OBJS) $(LDFLAGS) -lole32
$(BUILDDIR)/$(DS_PLUGIN_FILE): $(BUILDDIR) $(OBJDIR) $(DS_OBJS) $(COMMON_OBJS)
$(CXX) -shared $(CXXFLAGS) $(CPPFLAGS) -o $@ $(DS_OBJS) $(COMMON_OBJS) $(LDFLAGS) -ldsound
# Compile source files into .o files
$(OBJDIR)/XA/XAudio2SoundDriver.o: $(OBJDIR)/XA $(SRCDIR)/XAudio2SoundDriver.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(XA_FLAGS) -o $@ -c $(SRCDIR)/XAudio2SoundDriver.cpp
$(OBJDIR)/DS/DirectSoundDriver.o: $(OBJDIR)/DS $(SRCDIR)/DirectSoundDriver.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/DirectSoundDriver.cpp
$(OBJDIR)/XA/SoundDriver.o: $(OBJDIR)/DS $(SRCDIR)/SoundDriver.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/SoundDriver.cpp
$(OBJDIR)/DS/SoundDriver.o: $(OBJDIR)/DS $(SRCDIR)/SoundDriver.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/SoundDriver.cpp
$(OBJDIR)/XA/NoSoundDriver.o: $(OBJDIR)/DS $(SRCDIR)/NoSoundDriver.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/NoSoundDriver.cpp
$(OBJDIR)/DS/NoSoundDriver.o: $(OBJDIR)/DS $(SRCDIR)/NoSoundDriver.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/NoSoundDriver.cpp
$(OBJDIR)/XA/main.o: $(OBJDIR)/XA $(SRCDIR)/main.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(XA_FLAGS) -o $@ -c $(SRCDIR)/main.cpp
$(OBJDIR)/DS/main.o: $(OBJDIR)/DS $(SRCDIR)/main.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/main.cpp
$(OBJDIR)/XA/HLEMain.o: $(OBJDIR)/XA $(SRCDIR)/HLEMain.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(XA_FLAGS) -o $@ -c $(SRCDIR)/HLEMain.cpp
$(OBJDIR)/DS/HLEMain.o: $(OBJDIR)/DS $(SRCDIR)/HLEMain.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(DS_FLAGS) -o $@ -c $(SRCDIR)/HLEMain.cpp
$(OBJDIR)/WaveOut.o: $(OBJDIR) $(SRCDIR)/WaveOut.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/WaveOut.cpp
$(OBJDIR)/ABI_Resample.o: $(OBJDIR) $(SRCDIR)/ABI_Resample.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI_Resample.cpp
$(OBJDIR)/ABI_MixerInterleave.o: $(OBJDIR) $(SRCDIR)/ABI_MixerInterleave.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI_MixerInterleave.cpp
$(OBJDIR)/ABI_Filters.o: $(OBJDIR) $(SRCDIR)/ABI_Filters.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI_Filters.cpp
$(OBJDIR)/ABI_Envmixer.o: $(OBJDIR) $(SRCDIR)/ABI_Envmixer.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI_Envmixer.cpp
$(OBJDIR)/ABI_Buffers.o: $(OBJDIR) $(SRCDIR)/ABI_Buffers.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI_Buffers.cpp
$(OBJDIR)/ABI_Adpcm.o: $(OBJDIR) $(SRCDIR)/ABI_Adpcm.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI_Adpcm.cpp
$(OBJDIR)/ABI3mp3.o: $(OBJDIR) $(SRCDIR)/ABI3mp3.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI3mp3.cpp
$(OBJDIR)/ABI3.o: $(OBJDIR) $(SRCDIR)/ABI3.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI3.cpp
$(OBJDIR)/ABI2.o: $(OBJDIR) $(SRCDIR)/ABI2.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI2.cpp
$(OBJDIR)/ABI1.o: $(OBJDIR) $(SRCDIR)/ABI1.cpp
$(CXX) $(CXXFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/ABI1.cpp
$(OBJDIR)/Mupen64plusHLE/musyx.o: $(OBJDIR)/Mupen64plusHLE $(SRCDIR)/Mupen64plusHLE/musyx.c
$(CC) $(CFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/Mupen64plusHLE/musyx.c
$(OBJDIR)/Mupen64plusHLE/Mupen64Support.o: $(OBJDIR)/Mupen64plusHLE $(SRCDIR)/Mupen64plusHLE/Mupen64Support.c
$(CC) $(CFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/Mupen64plusHLE/Mupen64Support.c
$(OBJDIR)/Mupen64plusHLE/memory.o: $(OBJDIR)/Mupen64plusHLE $(SRCDIR)/Mupen64plusHLE/memory.c
$(CC) $(CFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/Mupen64plusHLE/memory.c
$(OBJDIR)/Mupen64plusHLE/audio.o: $(OBJDIR)/Mupen64plusHLE $(SRCDIR)/Mupen64plusHLE/audio.c
$(CC) $(CFLAGS) $(CPPFLAGS) -o $@ -c $(SRCDIR)/Mupen64plusHLE/audio.c
$(OBJDIR)/resource.o: $(OBJDIR) $(SRCDIR)/resource.rc
$(WINDRES) $(RESFLAGS) $(SRCDIR)/resource.rc $@
#### Clean target deletes all generated files ####
clean:
rm -f -r \
$(BUILDDIR) \
$(OBJDIR)
# Create the target directory (if needed)
$(BUILDDIR):
mkdir -p $@
$(OBJDIR):
mkdir -p $@
$(OBJDIR)/Mupen64plusHLE:
mkdir -p $@
$(OBJDIR)/XA:
mkdir -p $@
$(OBJDIR)/DS:
mkdir -p $@
# Enable dependency checking
.KEEP_STATE:
.KEEP_STATE_FILE:.make.state