Sometimes StoryAssembler will apply incr effects to numeric variables twice, or otherwise somehow cause them to increase by more than was intended. I don't know what the exact conditions to trigger the bug are, but it's definitely something to address before open-sourcing.
Sometimes StoryAssembler will apply
increffects to numeric variables twice, or otherwise somehow cause them to increase by more than was intended. I don't know what the exact conditions to trigger the bug are, but it's definitely something to address before open-sourcing.