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Create Workforce variables & effects #13

@LordPeter

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@LordPeter

Workforce is a new concept replacing earlier simplified concepts.
Each pop contributes a certain amount of workforce of a certain type, and in addition, each empty province & built holding contributes a bit of simple_labour.
There are 2 types: simple_labour & craftsmanship.
Exploiting resources requires simple_labour, while producing refined and finalized goods requires craftmanship.
Depending on tech or other circumstances, pop values might be multiplied by a modifier.
Ideally, a province should have enough workforce to produce/exploit tradegoods up to the province limit, which is entirely independent of workforce.

  • implement workforce variable
  • write effect to calculate it from pops & holdings
  • cross-link it with resource spawn events

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