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GameObjectProcessSpellCastEventArgs.cs
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82 lines (71 loc) · 1.02 KB
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using SharpDX;
using System;
namespace LeagueSharp
{
public class GameObjectProcessSpellCastEventArgs : EventArgs
{
public GameObject Target
{
get
{
}
}
public float TimeTillPlayAnimation
{
get
{
}
}
public float ExtraTimeForCast
{
get
{
}
}
public float AnimateCast
{
get
{
}
}
public float TimeCast
{
get
{
}
}
public float TimeSpellEnd
{
get
{
}
}
public Vector3 End
{
get
{
}
}
public Vector3 Start
{
get
{
}
}
public int Level
{
get
{
}
}
public SpellData SData
{
get
{
}
}
public GameObjectProcessSpellCastEventArgs(SpellData sdata, int level, Vector3 start, Vector3 end, float timeSpellEnd, float timeCast, float animateCast, float extraTimeForCast, float timeTillPlayAnimation, uint targetLocalId)
{
}
}
}