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Level 0 - Module 1

Recipes for Level 0 - Module 1 students.

Contains: RobotInSpace.java, SecretMessageBox.java, TheRiddler.java, XGeeks.java

At the end of this module, students will be able to:

  • Use an if/else statement to control program flow
  • Create and initialize int variables
  • Use a for loop to repeat blocks of code
  • Use int variables in simple math statements
  • Know where curly brackets {} are required in a simple program
  • Draw simple graphics using Processing

This version of The LEAGUE's curriculum is generously funded by the Itzkowitch Foundation.