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Node Tree types are not taken into account #2

@pragma37

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@pragma37

All the nodes are declared in the EssentialsNodeCategory, and this only polls whether the node tree is a MaltTree.

The nodes always can be added to any node tree, without taking into account the node tree type, the node tree language or even the active pipeline.

This means you can add shader nodes to python node trees (Render and RenderLayer).
It also prevents Light shaders from compiling since it uses functions only available in Mesh and Screen shaders.

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