The current voxel filling routine usess four triangles to render the inside of a block. However, this is extremely inefficient. I had previously worked on some new algorithms, but I am now realizing just how incomplete and bug-filled these actually were. I am currently on the lookout for a new way to render this. I have a few broad ideas, but nothing detailed, as this is a very odd polygon and cannot be rendered with any existing algorithms because of the performance decrease. This is currently my main priority of this project at the moment.
The current voxel filling routine usess four triangles to render the inside of a block. However, this is extremely inefficient. I had previously worked on some new algorithms, but I am now realizing just how incomplete and bug-filled these actually were. I am currently on the lookout for a new way to render this. I have a few broad ideas, but nothing detailed, as this is a very odd polygon and cannot be rendered with any existing algorithms because of the performance decrease. This is currently my main priority of this project at the moment.