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New voxel fill algorithm #2

@Kasherpete

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@Kasherpete

The current voxel filling routine usess four triangles to render the inside of a block. However, this is extremely inefficient. I had previously worked on some new algorithms, but I am now realizing just how incomplete and bug-filled these actually were. I am currently on the lookout for a new way to render this. I have a few broad ideas, but nothing detailed, as this is a very odd polygon and cannot be rendered with any existing algorithms because of the performance decrease. This is currently my main priority of this project at the moment.

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