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Look into Vulkan shader compilers #331

@VarLad

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@VarLad

Mesa's ZINK can output appropriate Vulkan SPIR-V from OpenCL (when using the bda backend)
These Vulkan shaders can be compiled to MSL, WGSL and HLSL by tools like SPIRV-Cross and Naga
It would be interesting to see if we can extend OpenCL.jl's compatibility even further using these tools.

Related to and depends on: #330 #311

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