Controller support not truly analog #20
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It is true analog and the mouse wheel system isn't used in controller mode. You might have 'keyboard' mode set as your input. I’ll be releasing Enhanced v1.2 later tonight, so I’d recommend waiting for that. I’ve forgotten how v1.1 behaves at this point, it might have some issues with default input. The diagonal movement issue has already been fixed, if you're referring to normalized movement. Normalized movement will be enabled by default on v1.2. Pandora Tomorrow and Chaos Theory don’t have a UCC (Unreal Command-line Client), which is necessary to compile new code. Since this patch was created by compiling UnrealScript, I can’t really do the same for those games. So, I wouldn't expect patches for them on the same level anytime soon. Double Agent might be a bit more promising, it has a UCC, but we’d still need to extract and load all the Unreal packages to compile it. So, it’s not likely just yet either. |
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Using a controller will still use the mouse wheel system, is that intended? Is it in the scope of the project to add proper controller analog support? As a side question, will you do a similar patch for the other games in the trilogy? I'm especially looking forward for the diagonal movement issue being resolved, this has bugged me for years lol.
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