|
14 | 14 | - Added the ability to quickly drop a carried body by pressing the Jump key, similar to Chaos Theory. |
15 | 15 | - Keyboard variable speeds now affect player movement when using Sniper Mode or the Laser Mic. |
16 | 16 | - Added a crouch speed multiplier while sniping, making movement slower when crouched. |
17 | | -- Increased the lifespan for bullet shell casings from 3 seconds to 30 seconds. |
| 17 | +- Shell casings now use a maximum concurrent limit of 500 instead of a 3 second lifespan. |
18 | 18 | - Added an option to whistle similar to later Splinter Cell games. |
19 | 19 | - Added an option to use zoom levels (2x/4x) for the SC-20K, similar to Pandora Tomorrow. |
20 | 20 | - Added an option to use zoom levels for the Laser Mic, similar to Pandora Tomorrow. |
|
64 | 64 | - White Balaclava |
65 | 65 | - Beta Sleeves |
66 | 66 | - Added Mission Statistics that can be viewed during a mission and upon completing a mission, featuring two scoring types: Ghost, which penalizes unnecessary knockouts, and Stealth, which allows knockouts as long as the player remains undetected. |
67 | | -- Checkpoints are now saved across three rotating slots instead of overwriting a single slot. |
68 | 67 | - Improved AI reactions to near-miss gunfire by detecting bullets that pass dangerously close to NPCs, similar to Chaos Theory. |
69 | 68 | - Added an option to automatically lock the player's view onto cameras while using the Camera Jammer, similar to Pandora Tomorrow. |
70 | 69 | - Added an option to use vision modes with the Laser Mic, similar to the PS2 version. |
|
97 | 96 | - Fixed a bug where the Sticky Camera and Diversion Camera would not properly exit and holster the weapon on Mission Failed, causing a broken animation. |
98 | 97 | - Fixed a bug where holding the Crouch key before getting on a zipline and keeping it held caused an animation bug. |
99 | 98 | - Fixed a bug where leaving the Interaction Box, Inventory, or Mission Statistics screen allowed players to regain control while input was blocked. |
100 | | -- Shell casings now use a maximum concurrent limit of 500 instead of a 3 second lifespan. |
101 | 99 | - [@cazzhmir](https://www.youtube.com/@cazzhmir): Replaced the SC-20K texture with a less compressed version. |
102 | 100 | - [@TGP482](https://www.youtube.com/@TGP482): Replaced the SC Pistol texture with a less compressed version. |
103 | 101 | - [@TGP482](https://www.youtube.com/@TGP482): Replaced various gun textures with less compressed versions: AK-47, AK-107, QBZ-95, Makarov, Dragunov, MK23, and P228. |
|
0 commit comments