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Some personal projects created in free time.


AxEngine - Toy Engine for Experiments (2025)

Project for experiment mesh cluster (nanite), laterest render pipeline, C++20 module and concept

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Unreal Control Rig (2025)

Unreal 5.4 control rig - create module rig for human character from scratch

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Ultra Hand - Unreal C++ prototype project in a week (2024)

The idea is inspired by "The Legend of Zelda: Tears of the Kingdom.

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Blender Add-on (2022 - 2023)

Add-on for streamline export workflow and handy tools, like what I’ve done in Maya or 3DS Max before.

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Unity Shader Workshop Examples (2022)

Unity Shader Workshop hosted by me

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C++ Game Engine / Editor Prototype (2015 – 2018)

Project for personal experiment purpose to test software architecture or new ideas.

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Youtube Channel

A channel to share some of my game development experience and Tutorial

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