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End Level Marker
The end level marker should be the first scripted object, that has specific behaviour. In this case, the behaviour is that the level ends when you walk on this.
It can be written as an entirely self-contained object; with functionality later devolved - once it's all finished.
Must Have
Throws a level-end event when you walk into it
Visually different from the static platforms etc
Could Have
Able to be added in the XML file for the level
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