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Animation.java
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package Lab4;
import java.awt.*;
import javax.swing.*;
/*
* Animation:
* This class displays the results of a round via an ASCII
* character animation.
*/
public class Animation {
//Constructors for JFrame, Win Calculator, Speech, and Random Number Generator
static JFrame j = new JFrame("digiRPS - Results");
static WinCalc wincalc = new WinCalc();
static Speech aiSays = new Speech();
static RandomGen random = new RandomGen();
//Static variables to create and update the portions of the JLabel's text
static String top;
static String resultText;
static String bottom;
static String text=top + resultText + bottom;
//Construct JLabel after text variables have been initialized
static JLabel label = new JLabel("<html><div style='text-align: center;'>" + text + "</div></html>", SwingConstants.CENTER);
//Variables to hold the User and Computer's last moves
static int uMove=0;
static int cMove=0;
//Hub method
public void start(int uMove, int cMove, boolean hard)
{
this.uMove=uMove;
this.cMove=cMove;
top="_";
resultText="<br>Results<br>";
bottom="_";
//This block of code was copied from a help question on Stack Exchange
fontSizer(12); //This method was not in the original code, but the line it executes was
j.add(label);
j.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
j.pack();
j.setSize(500, 350);
j.setLocationRelativeTo(null);
j.setVisible(true);
//This block of code was copied from a help question on Stack Exchange
animate(hard);
}
//Method to enact and display the animation
public void animate(boolean hard)
{
//Pre-Results Animation
try {
text="ROCK";
fontSizer(14);
repainter();
Thread.currentThread().sleep(425);
text="PAPER";
fontSizer(16);
repainter();
Thread.currentThread().sleep(425);
text="SCISSORS";
fontSizer(18);
repainter();
Thread.currentThread().sleep(425);
text="SHOOT!";
fontSizer(28);
repainter();
Thread.currentThread().sleep(550);
text="SH T!";
repainter();
Thread.currentThread().sleep(75);
text="S !";
repainter();
Thread.currentThread().sleep(75);
text="";
repainter();
Thread.currentThread().sleep(200);
} catch(InterruptedException e) {}
//Reset font
fontSizer(12);
//Animate Result's page header
for (int frame=0; frame<11; frame++)
{
try {
top+="___";
bottom+="___";
text=top + resultText + bottom + "<br><br><br><br><br><br><br><br><br><br><br>";
repainter();
Thread.currentThread().sleep(25);
} catch(InterruptedException e){}
}
//Store Results header in additional variable for reuse
text=text=top + resultText + bottom + "<br><br>";
String textTemp=text;
String resultsFrame="";
//Results Display animation
try {
for (int frame=1; frame<4; frame++)
{resultsFrame=outline(frame);
text=textTemp+resultsFrame;
repainter();
if (frame==1)
{Thread.currentThread().sleep(600);}
else
{Thread.currentThread().sleep(500);}
}
} catch (InterruptedException e){}
//Additional Dialogue Animation
try {
text+="<br>" + findWinner();
repainter();
Thread.currentThread().sleep(800);
text+="<br> Computer says: ";
repainter();
Thread.currentThread().sleep(800);
text+="\"" + ((!hard)?
((random.coin()==0)?"Well Played!":"Good Game!")
:aiSays.taunt(2, cMove, uMove)) + "\"";
repainter();
Thread.currentThread().sleep(1000);
} catch (InterruptedException e){}
}
//Method to repaint the JLabel when called
public void repainter()
{
this.label.setText("<html><div style='text-align: center;'>" + text + "</div></html>");
}
//Method to change font size
public void fontSizer(int size)
{
label.setFont(new Font("Monospaced", Font.PLAIN, size));
}
//Method to determine and display the moves of the User and Computer
public String filler(int choose, int move)
{
String frame="";
switch (choose)
{case 0:
frame=" ";
break;
case 1:
switch (move)
{case 1: //Scissors
frame=" /\\/\\ ";
break;
case 2: //Paper
frame=" __________";
break;
case 3: //Rock
frame=" ____ ";
break;
}
break;
case 2:
switch (move)
{case 1: //Scissors
frame=" \\ / ";
break;
case 2: //Paper
frame=" / ~~~ ~ /";
break;
case 3: //Rock
frame=" _/ _ \\_ ";
break;
}
break;
case 3:
switch (move)
{case 1: //Scissors
frame=" / \\ ";
break;
case 2: //Paper
frame=" / ~ ~~~~ / ";
break;
case 3: //Rock
frame=" / - -_ \\ ";
break;
}
break;
case 4:
switch (move)
{case 1: //Scissors
frame=" / /\\ \\ ";
break;
case 2: //Paper
frame=" / ~~ ~~~ / ";
break;
case 3: //Rock
frame=" { _ - } ";
break;
}
break;
case 5:
switch (move)
{case 1: //Scissors
frame=" \\/ \\/ ";
break;
case 2: //Paper
frame="/_________/ ";
break;
case 3: //Rock
frame=" \\__-_____/ ";
break;
}
break;
default:
frame=" ";
break;
}
return frame;
}
//Method to display the blank result's page
public String outline(int count)
{
String outerFrame="";
switch (count)
{case 1:
outerFrame=" ______________ ______________<br>" +
" | User Plays | |Computer Plays|<br>" +
" |--------------| |--------------|<br>" +
" |" + filler(0, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(0, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(0, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(0, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(0, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |______________| |______________|";
break;
case 2:
outerFrame=
" ______________ ______________<br>" +
" | User Plays | |Computer Plays|<br>" +
" |--------------| |--------------|<br>" +
" |" + filler(1, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(2, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(3, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(4, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |" + filler(5, uMove) + "| |" + filler(0, cMove) + "|<br>" +
" |______________| |______________|";
break;
case 3:
outerFrame=
" ______________ ______________<br>" +
" | User Plays | |Computer Plays|<br>" +
" |--------------| |--------------|<br>" +
" |" + filler(1, uMove) + "| |" + filler(1, cMove) + "|<br>" +
" |" + filler(2, uMove) + "| |" + filler(2, cMove) + "|<br>" +
" |" + filler(3, uMove) + "| |" + filler(3, cMove) + "|<br>" +
" |" + filler(4, uMove) + "| |" + filler(4, cMove) + "|<br>" +
" |" + filler(5, uMove) + "| |" + filler(5, cMove) + "|<br>" +
" |______________| |______________|";
break;
}
return outerFrame;
}
//Method to determine which victor should be declared in the display
public String findWinner()
{
String winner="";
String userName = WinCalc.userName;
int Win = WinCalc.Win;
switch (Win)
{
case 1:
case 2:
case 3:
winner = "It's a tie!";
break;
case 4:
case 5:
case 6:
winner = userName + " won!";
break;
case 7:
case 8:
case 9:
winner = "Computer won!";
break;
}
return winner;
}
}