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desktop_effect.py
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266 lines (213 loc) · 8.71 KB
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# 参考资料:
# - [Qt桌面粒子特效](https://github.com/Italink/DesktopParticlesEffect)实现
import sys, math, random
from plugin import *
from qfluentwidgets import (
FluentIcon as FIF,
)
class TriangleEffectConfig:
num = 100 # 点的个数
pointSize = 6 # 点(圆)的大小
maxLenOfLine = 100 # 两点的距离小于此值时连线
lenOfRate = 2.5 # 点的运动速度范围(20ms移动多少)
minRate = 0.5 # 点的最小运动速度
# lineColor = QColor(85, 171, 228) # 线的颜色
lineColor = QColor(Qt.GlobalColor.blue) # 线的颜色
effectColor = QColor(0, 0, 255) # 阴影的颜色
lenOfLink = 20 # 鼠标移动时,目标位置与20ms前的位置的距离如果大于此值,则一个点移动到当前位置
class TrianglePoint:
def __init__(self, x=0.0, y=0.0):
self.x = x
self.y = y
# 速度
self.rate = TriangleEffectConfig.minRate + random.randint(0, int(TriangleEffectConfig.lenOfRate * 10)) / 10.0
# 角度的x y分量
self.angle = [math.cos(0), math.sin(0)]
# 大小
self.size = TriangleEffectConfig.pointSize
def getY(self):
return self.y
def setY(self, value):
self.y = round(value)
def getX(self):
return self.x
def setX(self, value):
self.x = round(value)
def getRate(self):
return self.rate
def setRate(self, value):
self.rate = value
def run(self):
self.x += self.rate * self.angle[0]
self.y += self.rate * self.angle[1]
def getDistance(self, other):
'''计算两点间的距离'''
return math.sqrt((self.x - other.x) ** 2 + (self.y - other.y) ** 2)
def getRect(self):
'''获取显示矩形,也就是点(圆)'''
r = (TriangleEffectConfig.pointSize * self.rate - TriangleEffectConfig.minRate) / TriangleEffectConfig.lenOfRate
return QRectF(self.x - r / 2, self.y - r / 2, r, r)
def getAngle(self):
return math.asin(self.angle[0])
def setAngle(self, value):
'''修改角度'''
self.angle[0] = math.cos(value)
self.angle[1] = math.sin(value)
def reversalX(self):
'''反转水平角度'''
self.angle[0] *= -1
self.randRate()
def reversalY(self):
'''反转垂直角度'''
self.angle[1] *= -1
self.randRate()
def randRate(self):
'''设置随机速度'''
self.rate = TriangleEffectConfig.minRate + random.randint(0, int(TriangleEffectConfig.lenOfRate * 10)) / 10.0
def getSize(self):
return self.size
def setSize(self, value):
self.size = value
class AnimationThread(QThread):
paintChange = pyqtSignal()
def run(self):
while True:
self.msleep(42);
self.paintChange.emit()
class TriangleEffectWidget(QWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.updateTread = AnimationThread()
self.updateTread.paintChange.connect(self.run)
self.points = []
self.lastPos = QPoint()
def startEffectAnimation(self):
self.__initRand()
self.__initPoint(TriangleEffectConfig.num)
# # 阴影效果,不能使用这个作为阴影,会出现报错
# shadow = QGraphicsDropShadowEffect(self)
# shadow.setOffset(0, 0)
# c = QColor(Config.effectColor)
# c = c.darker()
# shadow.setColor(c)
# shadow.setBlurRadius(20)
# self.setGraphicsEffect(shadow)
self.updateTread.start()
def __initPoint(self, n):
w = self.rect().width() / n
h = self.rect().height() / 2
for i in range(n):
p = TrianglePoint(w * i, h)
p.setAngle(random.randint(0, 360) * (math.pi / 180))
p.randRate()
self.points.append(p)
self.points[0].setSize(0)
def __initRand(self):
random.seed(QTime(0,0,0).secsTo(QTime.currentTime()))
def __collisionDetection(self):
for point in self.points:
# 处理每个点的移动和碰撞检测
point.run()
if point.getX() < 0 or point.getX() > self.rect().width():
point.reversalX()
if point.getY() < 0 or point.getY() > self.rect().height():
point.reversalY()
def run(self):
self.__collisionDetection()
self.points[0].setX(QCursor.pos().x())
self.points[0].setY(QCursor.pos().y())
for point in self.points[1:]:
point.run()
x = (self.lastPos.x() - QCursor.pos().x())
y = (self.lastPos.y() - QCursor.pos().y())
if (x * x + y * y)**0.5 > TriangleEffectConfig.lenOfLink:
index = 1 + random.randint(0, len(self.points)-2)
self.points[index].setX(self.lastPos.x())
self.points[index].setY(self.lastPos.y())
self.lastPos = QCursor.pos()
self.update()
def closeEvent(self, a0):
self.updateTread.terminate()
return super().closeEvent(a0)
def paintEvent(self, e):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing, True)
pen = QPen()
pen.setWidthF(1.2)
painter.setPen(pen)
c = QColor(TriangleEffectConfig.lineColor)
c = c.lighter()
for i in range(len(self.points)):
for j in range(i + 1, len(self.points)):
if self.points[i].getDistance(self.points[j]) < TriangleEffectConfig.maxLenOfLine:
c.setAlpha(round(TriangleEffectConfig.maxLenOfLine - self.points[i].getDistance(self.points[j])))
pen.setBrush(c)
painter.setPen(pen)
painter.drawLine(round(self.points[i].getX()), round(self.points[i].getY()),
round(self.points[j].getX()), round(self.points[j].getY()))
c.setAlpha(round((TriangleEffectConfig.maxLenOfLine - self.points[i].getDistance(self.points[j])) / 3))
painter.setBrush(c)
for k in range(j + 1, len(self.points)):
if (self.points[k].getDistance(self.points[i]) < TriangleEffectConfig.maxLenOfLine and
self.points[k].getDistance(self.points[j]) < TriangleEffectConfig.maxLenOfLine):
# 画三角形
triangle = [QPointF(self.points[i].getX(), self.points[i].getY()),
QPointF(self.points[j].getX(), self.points[j].getY()),
QPointF(self.points[k].getX(), self.points[k].getY())]
painter.drawPolygon(triangle)
painter.setBrush(QColor(252, 251, 243))
painter.setPen(Qt.NoPen)
if i: # 画点
painter.drawEllipse(self.points[i].getRect())
class DesktopEffectWindow(TriangleEffectWidget):
def __init__(self):
super().__init__()
self.setAttribute(Qt.WidgetAttribute.WA_TransparentForMouseEvents, True)
self.setWindowFlag(Qt.WindowType.WindowTransparentForInput, True)
self.setAttribute(Qt.WidgetAttribute.WA_TranslucentBackground, True)
self.setWindowFlags(Qt.WindowType.FramelessWindowHint | Qt.WindowType.WindowStaysOnTopHint | Qt.WindowType.Tool)
# self.setWindowFlags(Qt.WindowType.Popup | Qt.WindowType.WindowStaysOnTopHint | Qt.WindowType.Tool)
self.setGeometry(QApplication.primaryScreen().geometry())
self.startEffectAnimation()
class DesktopEffect(PluginInterface):
def __init__(self):
super().__init__()
self.effectWnd = None
@property
def previewImages(self) -> list:
# folderPath = os.path.join(self.runtimePath, "preview")
# images = glob.glob(f"{folderPath}/*.*", recursive=False)
# return images
return []
@property
def name(self):
return "DesktopEffect"
@property
def displayName(self):
return "桌面鼠标移动特效"
@property
def desc(self):
return "添加桌面鼠标滑动特效"
@property
def author(self) -> str:
return "yaoxuanzhi"
@property
def icon(self):
# return QIcon(self.runtimePath + "/icons/ocr_process_display.svg")
return FIF.RETURN
@property
def version(self) -> str:
return "v1.0.0"
@property
def url(self) -> str:
return "https://github.com/InterwovenCode/desktop_effect"
@property
def tags(self) -> list:
return ["desktop","effect"]
def onChangeEnabled(self):
if self.enable:
self.effectWnd = DesktopEffectWindow()
self.effectWnd.show()
else:
self.effectWnd.close()
self.effectWnd = None