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84 lines (65 loc) · 2.45 KB
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import pygame
import random
pygame.init()
pygame.font.init()
screen = pygame.display.set_mode((800, 800))
font = pygame.font.SysFont('freesansbold.ttf', 50)
clock = pygame.time.Clock()
def render_board(squares, size):
storage = []
x = int((800 - (size[0] * squares[0])) / 2)
y = int((800 - (size[1] * squares[1])) / 2)
for a in range(squares[0]):
for b in range(squares[1]):
pygame.draw.rect(screen, (0, 0, 0), (x + (a * size[0]), y + (b * size[1]), size[0], size[1]), 1)
storage.append((x + (a * size[0]), y + (b * size[1]), size[0], size[1]))
return storage
def pre_time(counter):
if counter > 9:
return '0:'
else:
return '0:0'
squares = (5, 5)
size = (50, 50)
score = 0
counter = 30 # seconds
storage = render_board(squares, size)
reset = True
running = True
timer_event = pygame.USEREVENT + 1
pygame.time.set_timer(timer_event, 1000)
score_text = font.render('Score: ' + str(score), True, (0, 0, 0))
timer_text = font.render(pre_time(counter) + str(counter), True, (0, 0, 0))
while running:
clock.tick()
mouse = pygame.mouse.get_pos()
if reset is True:
number = random.randint(0, (squares[0] * squares[1]) - 1)
target = (storage[number][0], storage[number][1])
if random.randint(1, 2) == 1:
color = (20, 100, 0)
click = 'left'
else:
color = (252, 151, 20)
click = 'right'
reset = False
for event in pygame.event.get():
if event.type == pygame.QUIT or counter == 1:
running = False
if event.type == pygame.MOUSEBUTTONDOWN:
if mouse[0] > target[0] and mouse[0] < target[0] + size[0] and mouse[1] > target[1] and mouse[1] < target[1] + size[1]:
if (event.button == 1 and click == 'left') or (event.button == 3 and click == 'right'):
score = score + 1
score_text = font.render('Score: ' + str(score), True, (0, 0, 0))
reset = True
if event.type == timer_event:
counter = counter - 1
timer_text = font.render(pre_time(counter) + str(counter), True, (0, 0, 0))
screen.fill((255, 255, 255))
pygame.draw.rect(screen, color, (target[0], target[1], size[0], size[1]))
storage = render_board(squares, size)
screen.blit(score_text, (10, 10))
screen.blit(timer_text, (650, 10))
pygame.display.flip()
pygame.quit()
print('Your score was: ' + str(score))