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PlayerRandom.cpp
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80 lines (66 loc) · 1.36 KB
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#include "PlayerRandom.h"
PlayerRandom::PlayerRandom()
{
character = "o";
row = getRow();
column = getColumn();
}
PlayerRandom::PlayerRandom(string aux)
{
character = aux;
}
PlayerRandom::PlayerRandom(const PlayerRandom & aux)
{
character = aux.character;
row = aux.row;
column = aux.column;
}
PlayerRandom::~PlayerRandom()
{
}
PlayerRandom & PlayerRandom::operator=(const PlayerRandom & aux)
{
if (this == &aux)
return *this;
character = aux.character;
row = aux.row;
column = aux.column;
return *this;
}
void PlayerRandom::nextMove(Board & aux)
{
srand(seedGenerator());
//Pick a random spot inside the grid
row = rand() % 3;
column = rand() % 3;
/*
Move bestMove;
bestMove = bestMove.findBestMove(aux);
cout << "\n BestMove row" << bestMove.row <<"\n";
cout << "\n BestMove Column" << bestMove.col <<"\n";
aux.placeSymbol(character,bestMove.row,bestMove.col);
aux.printBoard();
*/
assert(detRowColumn(row,column));
if (checkSpot(aux,row,column)) {
aux.placeSymbol(character, row, column);
aux.printBoard();
}
else {
nextMove(aux);
}
}
bool PlayerRandom::checkSpot(Board & aux,int i, int j)
{
if (aux.checkSymbol(i, j) == " ") {
return true;
}
else {
return false;
}
}
unsigned PlayerRandom::seedGenerator()
{
unsigned i = rand();
return i;
}