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Player.cpp
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112 lines (93 loc) · 1.41 KB
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#include "Player.h"
#include<iostream>
#include<string>
using namespace std;
Player::Player()
{
character = "";
i = 0;
j = 0;
}
Player::Player(const Player & aux)
{
character = aux.character;
i = aux.i;
j = aux.j;
}
Player::~Player()
{
}
Player & Player::operator=(const Player & aux)
{
if (this == &aux)
return *this;
character = aux.character;
i = aux.i;
j = aux.j;
return *this;
}
Player::Player(string aux)
{
assert(detSymbol(aux));
character = aux;
}
bool Player::detSymbol(string aux)
{
if (aux.size() > 1) {
//Error. Must be a single character
return false;
}
else {
//if (aux != "x" && aux != "o" && aux != "X" && aux != "O") {
if(aux=="x" || aux=="X" || aux=="o" ||aux=="O"){
//Error. Value must be a x or o.
return true;
}
else {
return false;
}
}
}
bool Player::detRowColumn(int i, int j)
{
if (i > 3 || i < 0) {
//Error
return false;
}
else {
if (j > 3 || j < 0) {
//Error
return false;
}
else {
return true;
}
}
}
void Player::nextMove(Board & aux)
{
}
string Player::getCharacter()
{
return character;
}
void Player::setCharacter(string aux)
{
character = aux;
}
int Player::getRow()
{
return i;
}
void Player::setRow(int aux)
{
i = aux;
}
int Player::getColumn()
{
return j;
}
void Player::setColumn(int aux)
{
j = aux;
}