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If an enemy is attacking before the game is paused, they will be stuck in place until they are either hit or attack again after the game is resumed. I'm guessing it's because the variable object.animation->is_attacking is not being reset properly.
If an enemy is attacking before the game is paused, they will be stuck in place until they are either hit or attack again after the game is resumed. I'm guessing it's because the variable object.animation->is_attacking is not being reset properly.