The idea here is to be able to select a target, then orbit around it while keeping the camera aimed at that target. This differs from what we already have in ConstrainedMove, in that one may orbit multiple times, and an orbit spec would be a circle with defined radius, velocity, etc.
The idea here is to be able to select a target, then orbit around it while keeping the camera aimed at that target. This differs from what we already have in ConstrainedMove, in that one may orbit multiple times, and an orbit spec would be a circle with defined radius, velocity, etc.