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Level.cpp
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169 lines (144 loc) · 3.01 KB
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#include "Level.hpp"
Level::Level():
m_isHardMode(false)
{
setLevel(0);
}
void Level::setTile(unsigned int tileNumber, int tile)
{
if (tileNumber >= 0 && tileNumber < getNumberOfTiles())
m_level.data[tileNumber] = tile;
}
void Level::setTileAt(sf::Vector2i position, int tile)
{
if (position.x >= 0 || position.y >= 0 || position.x < static_cast<int>(m_size.x) || position.y < static_cast<int>(m_size.y))
setTile(position.y * m_size.x + position.x, tile);
}
int Level::getTile(unsigned int tileNumber)
{
if (tileNumber >= 0 && tileNumber < getNumberOfTiles())
return m_level.data[tileNumber];
else
return -1;
}
int Level::getTileAt(sf::Vector2i position)
{
if (position.x < 0 || position.y < 0 || position.x >= static_cast<int>(m_size.x) || position.y >= static_cast<int>(m_size.y))
return -1;
return getTile(position.y * m_size.x + position.x);
}
sf::Vector2i Level::getStartPoint()
{
return m_level.startPoint;
}
unsigned int Level::getStartDirection()
{
return m_level.startDirection;
}
sf::Vector2u Level::getSize()
{
return m_size;
}
unsigned int Level::getNumberOfTiles()
{
return m_numberOfTiles;
}
void Level::setLevel0()
{
m_timer = 0.0;
m_levelNumber = 0u;
m_level.startPoint = { 0, 0 };
m_level.startDirection = 0u;
for (unsigned int t{ 0 }; t < getNumberOfTiles(); ++t)
m_level.data[t] = -1;
setIsInRetrieval(false);
setIsComplete(true);
}
void Level::setLevel(unsigned int levelNumber)
{
const unsigned int maxLevelNumber{ 5u };
if (levelNumber > maxLevelNumber)
return;
m_levelNumber = levelNumber;
m_lost = false;
m_bonusItemsRetrieved = 0u;
if (m_levelNumber == 0u)
{
setLevel0();
return;
}
else if (m_levelNumber == 1u)
m_level = level1Definition;
else if (m_levelNumber == 2u)
m_level = level2Definition;
else if (m_levelNumber == 3u)
m_level = level3Definition;
else if (m_levelNumber == 4u)
m_level = level4Definition;
else if (m_levelNumber == 5u)
m_level = level5Definition;
else
return;
setIsInRetrieval(false);
setIsComplete(false);
m_timer = m_level.timeAllowance;
}
unsigned int Level::getLevel()
{
return m_levelNumber;
}
void Level::setIsInRetrieval(bool isInRetrieval)
{
m_isInRetrieval = isInRetrieval;
}
bool Level::isInRetrieval()
{
return m_isInRetrieval;
}
void Level::setIsComplete(bool isComplete)
{
m_isComplete = isComplete;
}
bool Level::isComplete()
{
return m_isComplete;
}
double Level::getTimer()
{
return m_timer;
}
void Level::elapseTimer(double time)
{
m_timer -= time;
}
void Level::lose()
{
m_timer = 0.0;
m_lost = true;
setIsComplete();
setIsInRetrieval(false);
}
bool Level::getLost()
{
return m_lost;
}
void Level::retrievedBonusItem()
{
const unsigned int maxBonusItems{ 5u };
if (m_bonusItemsRetrieved >= maxBonusItems)
return;
m_timer += m_level.timeBonusItems[m_bonusItemsRetrieved];
++m_bonusItemsRetrieved;
}
unsigned int Level::getBonusItemsRetrieved()
{
return m_bonusItemsRetrieved;
}
void Level::setHardMode(bool isHardMode)
{
m_isHardMode = isHardMode;
}
bool Level::isHardMode()
{
return m_isHardMode;
}