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Hard Constraints

NEVER change

  • JSONL canon storage format
  • Relationships stored inside entities (not central graph)
  • canon/ separate from content/
  • Lore-first internal linking (not keyword-first)
  • Warning-based validation (not hard rejection)
  • Four entity lifecycle states (active/deprecated/rewritten/archived)
  • No SDK dependencies
  • Fallback-only provider execution order
  • Gap-filling batch generation logic
  • The 10 entity type names (kingdoms/factions/races/gods/artifacts/spells/historical_events/monsters/cities/religions)
  • No database, no web server, no auth, no frontend deps in engine
  • No barrel file imports internally
  • Entities are immutable after append
  • Engine must never import frontend code
  • generateOne() returns null on all-provider failure (not throw)
  • All stats files are append-only JSONL

NEVER add (until explicitly instructed)

  • Semantic search or embeddings
  • Graph visualization
  • Vector database
  • CMS or admin dashboard
  • Auth system
  • Astro frontend (Phase 2 only)
  • GitHub Actions (Phase 4 only)