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Add (2) settings #26

@GuimDev

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@GuimDev

Choose the transparency multiplicator of player out.

local defAlpha = sameZone and ((not ProvTF.UI.Player[index].data.isOut) and 1 or 0.4) or 0.2

Enable or disable group ping/point

(add :SetHidden(true) and/or :SetAlpha(0) when we switch the option) :

x, y = GetMapRallyPoint()
if not (x == 0 and y == 0) then
x, y = TeamFormation_CalculateXY(x, y)
TeamFormation_DrawGroupPoint(0, x, y, "/esoui/art/mappins/maprallypoint.dds")
end

and :

-- Set Player's Ping
x, y = GetMapPing(unitTag)
if not (x == 0 and y == 0) then
x, y = TeamFormation_CalculateXY(x, y)
TeamFormation_DrawGroupPoint(index, x, y, "/esoui/art/mappins/mapping.dds")
end

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