Choose the transparency multiplicator of player out.
|
local defAlpha = sameZone and ((not ProvTF.UI.Player[index].data.isOut) and 1 or 0.4) or 0.2 |
Enable or disable group ping/point
(add :SetHidden(true) and/or :SetAlpha(0) when we switch the option) :
|
x, y = GetMapRallyPoint() |
|
if not (x == 0 and y == 0) then |
|
x, y = TeamFormation_CalculateXY(x, y) |
|
TeamFormation_DrawGroupPoint(0, x, y, "/esoui/art/mappins/maprallypoint.dds") |
|
end |
and :
|
-- Set Player's Ping |
|
x, y = GetMapPing(unitTag) |
|
if not (x == 0 and y == 0) then |
|
x, y = TeamFormation_CalculateXY(x, y) |
|
TeamFormation_DrawGroupPoint(index, x, y, "/esoui/art/mappins/mapping.dds") |
|
end |
Choose the transparency multiplicator of player out.
ProvisionsTeamFormation/function/uiLoop.lua
Line 330 in 94e5598
Enable or disable group ping/point
(add :SetHidden(true) and/or :SetAlpha(0) when we switch the option) :
ProvisionsTeamFormation/function/uiLoop.lua
Lines 526 to 530 in 94e5598
and :
ProvisionsTeamFormation/function/uiLoop.lua
Lines 336 to 341 in 94e5598