-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathModuleStages.cpp
More file actions
94 lines (88 loc) · 2.46 KB
/
ModuleStages.cpp
File metadata and controls
94 lines (88 loc) · 2.46 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
#include "Application.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleInput.h"
#include "ModuleEntities.h"
#include "ModuleFadeToBlack.h"
#include "ModuleUI.h"
#include "ModuleStages.h"
#include "ModuleFonts.h"
#include "ModuleAudio.h"
#include "Player.h"
#include "PlayerStates.h"
bool ModuleStages::CleanUp()
{
game_over = false;
App->entities->continue_timer->Stop();
return true;
}
update_status ModuleStages::Update()
{
bool no_active = false;
int num_players = App->entities->GetNumberPlayers();
if (App->entities->stage_timer->MaxTimeReached())
{
App->entities->stage_timer->Stop();
for (int i = 0; i < num_players; i++)
{
Player* player = App->entities->GetPlayerByNumber(i);
if (player->active == true)
{
player->health = 0;
player->current_state->OnExit();
player->current_state = player->falling;
player->DisableCollider();
if (player->inverted_texture = false)
player->falling->InitFall(Creature::XDirection::LEFT);
else
player->falling->InitFall(Creature::XDirection::RIGHT);
}
}
}
if (App->entities->GetNumberActivePlayers() == 0)
{
App->entities->continue_timer->Start();
if (game_over == false && App->entities->continue_timer->MaxTimeReached())
{
App->user_interface->Disable();
App->entities->continue_timer->Reset();
game_over = true;
}
else if (game_over == true && (App->entities->continue_timer->MaxTimeReached() || App->input->GetPlayerOutput_KeyDown(1, PlayerOutput::START)) )
{
App->entities->continue_timer->Stop();
App->fade->FadeToBlack((Module*)App->scene_title, this);
if (App->audio->isPlayingMusic() == true)
App->audio->StopMusic();
}
if (game_over == true)
App->fonts->BlitScreenCentered(6, "game over");
no_active = true;
}
if (game_over == false)
{
for (int i = 0; i < num_players; i++)
{
Player* player = App->entities->GetPlayerByNumber(i);
if (player->active == false && App->entities->GetNumberCoins() > 0)
{
if (App->entities->GetNumberActivePlayers() != 0)
{
Player* active_player = App->entities->GetAnActivePlayer();
player->SetPosition(active_player->position.x, active_player->position.z);
}
if (App->input->GetPlayerOutput_KeyDown(i + 1, PlayerOutput::START))
{
player->Revive();
App->entities->SpendCoin();
if (no_active)
{
App->entities->continue_timer->Stop();
App->entities->stage_timer->Reset();
}
}
}
}
}
return UPDATE_CONTINUE;
}