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ModuleAudio.cpp
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184 lines (152 loc) · 3.22 KB
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#include "Globals.h"
#include "Application.h"
#include "ModuleAudio.h"
#include "SDL/include/SDL.h"
#include "JsonHandler.h"
#include "SDL_mixer/include/SDL_mixer.h"
#pragma comment( lib, "SDL_mixer/libx86/SDL2_mixer.lib" )
ModuleAudio::ModuleAudio() : Module(MODULE_AUDIO)
{
}
ModuleAudio::~ModuleAudio()
{
}
bool ModuleAudio::Init()
{
LOG("Loading Audio Mixer");
bool ret = true;
SDL_Init(0);
if (ConstantConfig() == false)
{
LOG("Problem retrieving value from configuration file");
ret = false;
}
if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
{
LOG("SDL_INIT_AUDIO could not initialize! SDL_Error: %s\n", SDL_GetError());
ret = false;
}
int flags = MIX_INIT_OGG;
int init = Mix_Init(flags);
if ((init & flags) != flags)
{
LOG("Could not initialize Mixer lib. Mix_Init: %s", Mix_GetError());
ret = false;
}
if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0)
{
LOG("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
ret = false;
}
else
{
Mix_Volume(-1, iVOLUME_FX);
Mix_VolumeMusic(iVOLUME_MUSIC);
}
return ret;
}
bool ModuleAudio::CleanUp()
{
LOG("Freeing sound FX, closing Mixer and Audio subsystem");
if (music != nullptr)
Mix_FreeMusic(music);
for (std::vector<Mix_Chunk*>::iterator it = fx.begin(); it != fx.end(); ++it)
Mix_FreeChunk(*it);
fx.clear();
Mix_CloseAudio();
Mix_Quit();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
return true;
}
bool ModuleAudio::PlayMusic(const char* path, float fade_time)
{
bool ret = true;
if (music != nullptr)
{
if (fade_time > 0.0f)
Mix_FadeOutMusic((int)(fade_time*1000.0f));
else
Mix_HaltMusic();
Mix_FreeMusic(music);
music = nullptr;
}
music = Mix_LoadMUS(path);
if (music == nullptr)
{
LOG("Cannot load music %s. Mix_GetError(): %s\n", path, Mix_GetError());
ret = false;
}
else
{
if (fade_time > 0.0f)
{
if (Mix_FadeInMusic(music, -1, (int) (fade_time * 1000.0f)) < 0)
{
LOG("Cannot fade in music %s. Mix_GetError(): %s", path, Mix_GetError());
ret = false;
}
}
else
{
if (Mix_PlayMusic(music, -1) < 0)
{
LOG("Cannot play in music %s. Mix_GetError(): %s", path, Mix_GetError());
ret = false;
}
}
}
LOG("Successfully playing %s", path);
return ret;
}
void ModuleAudio::StopMusic()
{
if (music != nullptr)
{
Mix_HaltMusic();
Mix_FreeMusic(music);
music = nullptr;
}
}
unsigned int ModuleAudio::LoadFx(const char* path)
{
unsigned int ret = 0;
Mix_Chunk* chunk = Mix_LoadWAV(path);
if (chunk == nullptr)
{
LOG("Cannot load wav %s. Mix_GetError(): %s", path, Mix_GetError());
}
else
{
fx.push_back(chunk);
ret = fx.size() - 1;
}
return ret;
}
bool ModuleAudio::PlayFx(unsigned int id, int repeat)
{
bool ret = false;
if (id < fx.size())
{
Mix_PlayChannel(-1, fx[id], repeat);
ret = true;
}
return ret;
}
bool ModuleAudio::isPlayingMusic() const
{
return Mix_PlayingMusic();
}
bool ModuleAudio::ConstantConfig()
{
bool ret = true;
if (App->parser->LoadObject(AUDIO_SECTION) == true)
{
fDEFAULT_FADE = App->parser->GetFloat("MusicDefaultFadeTime");
iVOLUME_MUSIC = App->parser->GetInt("MusicVolume");
iVOLUME_FX = App->parser->GetInt("EffectsVolume");
ret = App->parser->UnloadObject();
}
else
ret = false;
return ret;
}