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Application.cpp
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103 lines (82 loc) · 2.71 KB
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#include "Application.h"
#include "ModuleInput.h"
#include "ModuleWindow.h"
#include "ModuleRender.h"
#include "ModuleTextures.h"
#include "ModuleAudio.h"
#include "ModuleFonts.h"
#include "ModuleCollision.h"
#include "ModuleUI.h"
#include "ModuleDebug.h"
#include "ModuleFadeToBlack.h"
#include "ModuleSceneTitle.h"
#include "ModuleScenePreStage.h"
#include "ModuleSceneStage3.h"
#include "ModuleEntities.h"
#include "JsonHandler.h"
Application::Application()
{
parser = new JSONParser(CONFIGJSON);
modules.push_back(input = new ModuleInput(parser));
modules.push_back(window = new ModuleWindow());
modules.push_back(renderer = new ModuleRender());
modules.push_back(textures = new ModuleTextures());
modules.push_back(audio = new ModuleAudio());
modules.push_back(fonts = new ModuleFonts());
modules.push_back(entities = new ModuleEntities());
modules.push_back(scene_title = new ModuleSceneTitle(parser, false));
modules.push_back(scene_prestage = new ModuleScenePreStage(parser, false));
modules.push_back(scene_stage3 = new ModuleSceneStage3(false));
modules.push_back(collision = new ModuleCollision());
modules.push_back(user_interface = new ModuleUI(false));
modules.push_back(fade = new ModuleFadeToBlack());
modules.push_back(debug = new ModuleDebug());
}
Application::~Application()
{
for (std::list<Module*>::iterator it = modules.begin(); it != modules.end(); ++it)
RELEASE(*it);
RELEASE(parser);
}
bool Application::Init()
{
bool ret = true;
if (parser->LoadObject(APP_SECTION))
{
ffade_time = abs(parser->GetFloat("InitialFadeTime"));
ret = parser->UnloadObject();
}
else
ret = false;
for (std::list<Module*>::iterator it = modules.begin(); it != modules.end() && ret; ++it)
ret = (*it)->Init();
for (std::list<Module*>::iterator it = modules.begin(); it != modules.end() && ret; ++it)
{
if ((*it)->IsEnabled())
ret = (*it)->Start();
}
fade->FadeToBlack(scene_title, ffade_time);
return ret;
}
update_status Application::Update()
{
update_status ret = UPDATE_CONTINUE;
for (std::list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
if ((*it)->IsEnabled())
ret = (*it)->PreUpdate();
for (std::list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
if ((*it)->IsEnabled())
ret = (*it)->Update();
for (std::list<Module*>::iterator it = modules.begin(); it != modules.end() && ret == UPDATE_CONTINUE; ++it)
if ((*it)->IsEnabled())
ret = (*it)->PostUpdate();
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
for (std::list<Module*>::reverse_iterator it = modules.rbegin(); it != modules.rend() && ret; ++it)
if ((*it)->IsEnabled())
ret = (*it)->CleanUp();
return ret;
}