AS (.bas) files are a collection of files tied together by an ASList (.baslist) file which define conditions for what animations to use and the conditions for which to use them.
Currently, only support for ASList is implemented, but this is not ideal. AS files are an intrinsic part of an actor, and need to be editable. The plan is to make the ASList tab a combination of two boxes: the current text editor and a choice box, which would contain a choice for the ASList file and one for each name listed under the ASList's ASDefines, which would load the given AS file into the editor.
It should also be possible to parse the ASList file's ASDefines in order to figure out what files need to be loaded and, on edit, changed/created/deleted, so that this can all be handled without input from the user.
AS (
.bas) files are a collection of files tied together by an ASList (.baslist) file which define conditions for what animations to use and the conditions for which to use them.Currently, only support for ASList is implemented, but this is not ideal. AS files are an intrinsic part of an actor, and need to be editable. The plan is to make the ASList tab a combination of two boxes: the current text editor and a choice box, which would contain a choice for the ASList file and one for each name listed under the ASList's
ASDefines, which would load the given AS file into the editor.It should also be possible to parse the ASList file's
ASDefines in order to figure out what files need to be loaded and, on edit, changed/created/deleted, so that this can all be handled without input from the user.