Skip to content

[DX12] Copy-paste error in SSSR resource name #2

@vilbeyli

Description

@vilbeyli

https://github.com/GPUOpen-Effects/FidelityFX-SSSR/blob/master/sample/src/DX12/Sources/SSSR.cpp#L494

m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Variance 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);
m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Variance 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);

should be

m_sampleCount[0].Init(m_pDevice, "Reflection Denoiser - Sample Count 0", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);
m_sampleCount[1].Init(m_pDevice, "Reflection Denoiser - Sample Count 1", &sampleCountDesc, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE, nullptr);

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions