Test Date: 2025-11-07 Tester: Claude Code Build: main branch (latest commit) Platform: Chrome Browser (Web)
Priority: Critical Objective: Verify the game loads correctly with all UI elements visible
Steps:
- Open the game in Chrome browser
- Verify splash screen appears
- Verify home screen loads
- Check all UI elements are visible (board, status, controls)
Expected Result:
- Game loads without errors
- All UI elements render properly
- No console errors
Status: ✅ PASS Result: UI loads and renders correctly with no console errors. All elements visible and functional. Bugs Found: None (BUG-01 and BUG-02 have been resolved) Notes:
- Fixed BUG-01: Implemented web-compatible database using shared_preferences
- Fixed BUG-02: Disabled sound playback on web platform until files are added
- Game loads cleanly on Chrome with no errors
Priority: Critical Objective: Verify basic gameplay against AI works correctly
Steps:
- Ensure Game Mode is set to "Player vs AI"
- Click any cell on the board
- Wait for AI to make a move
- Continue playing until game ends (win/lose/draw)
- Verify correct winner is announced
Expected Result:
- Player can make moves (X)
- AI responds with moves (O)
- Game detects win/lose/draw correctly
- Confetti animation plays on win
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: High Objective: Verify two players can play against each other
Steps:
- Change Game Mode to "Player vs Player"
- Player 1 clicks a cell (should place X)
- Player 2 clicks a different cell (should place O)
- Continue alternating moves
- Verify game ends correctly
Expected Result:
- Both players can place marks
- Turn alternates between X and O
- No AI moves occur
- Winner detection works
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: High Objective: Verify undo and redo buttons work correctly
Steps:
- Start a new game (PvP mode)
- Make 3-4 moves
- Click "Undo" button
- Verify last move is removed
- Click "Redo" button
- Verify move is restored
Expected Result:
- Undo removes last move
- Redo restores the move
- Buttons are disabled when stacks are empty
- Board state updates correctly
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: High Objective: Verify timed mode countdown and timeout work
Steps:
- Enable "Timed Mode" toggle
- Set time limit to 10 seconds
- Start a new game
- Make one move and wait
- Observe timer countdown
- Let timer reach 0 without making a move
Expected Result:
- Timer appears when timed mode is on
- Countdown works (decrements every second)
- Color changes based on urgency (green → amber → red)
- Game ends with timeout when time runs out
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: Medium Objective: Verify different board sizes work correctly
Steps:
- Change board size to 3x3
- Verify 9 cells appear
- Play a game to completion
- Change to 4x4, verify 16 cells
- Change to 5x5, verify 25 cells
Expected Result:
- Board resizes correctly for each size
- Win detection works for all sizes
- Game logic adapts to board size
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: Medium Objective: Verify different AI difficulty levels behave differently
Steps:
- Set AI difficulty to "Easy"
- Play a full game, observe AI behavior
- Set difficulty to "Medium"
- Play another game
- Set difficulty to "Hard"
- Play another game
Expected Result:
- Easy AI makes suboptimal moves occasionally
- Medium AI is balanced
- Hard AI plays optimally
- Noticeable difference in gameplay
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: Medium Objective: Verify sound effects can be enabled/disabled
Steps:
- Go to Settings
- Enable "Sound Effects" toggle
- Make a move (should hear sound)
- Disable "Sound Effects"
- Make another move (should be silent)
Expected Result:
- Toggle controls sound effects
- Sounds play when enabled
- No sounds when disabled
- Setting persists across sessions
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: High Objective: Verify reset button clears the game
Steps:
- Start a game and make several moves
- Click the reset button (refresh icon)
- Verify board is cleared
- Verify status shows "Your Turn"
- Make a move to ensure game works
Expected Result:
- Board clears completely
- Game state resets
- New game can start immediately
- No leftover state from previous game
Status: ⏳ PENDING Result: Bugs Found: Notes:
Priority: Critical Objective: Verify win detection works for all patterns
Steps:
- Play a game and create a horizontal win (row)
- Reset and create a vertical win (column)
- Reset and create a diagonal win (top-left to bottom-right)
- Reset and create a diagonal win (top-right to bottom-left)
- Verify confetti animation plays each time
Expected Result:
- All win patterns are detected correctly
- Winning cells are highlighted
- Confetti animation plays on player win
- Win/lose sound effects play
- Correct winner message displays
Status: ⏳ PENDING Result: Bugs Found: Notes:
Total Test Cases: 10 Passed: 1 Failed: 0 Blocked: 0 Pending: 9
Pass Rate: 10%
| Bug ID | Severity | Description | Test Case | Status |
|---|---|---|---|---|
| BUG-01 | Critical | Database service failed on web - sqflite not supported |
TC-01 | ✅ FIXED |
| BUG-02 | Medium | Sound file 404 errors on web platform | TC-01 | ✅ FIXED |
| BUG-03 | High | Settings not persisting on web (player name, sound toggle, etc.) | User Report | ✅ FIXED |
| BUG-04 | Critical | Android build failure - file_picker v1 embedding incompatibility | Android Emulator | ✅ FIXED |
| BUG-05 | Medium | Unit test failures - null safety and incorrect draw board | Unit Tests | ✅ FIXED |
| BUG-06 | Critical | Android build failure - vibration v1 embedding incompatibility | Android Emulator | ✅ FIXED |
- Test execution started: [timestamp will be added]
- Test execution completed: [timestamp will be added]
- All tests performed on Chrome browser (latest version)
- Game running on localhost:9300